Proposal: Tapping the Thermometer
Reached quorum 9 votes to 1. Enacted by Kevan.
Adminned at 10 Feb 2023 18:17:19 UTC
In “Heat”, replace “Every Villager has a publicly tracked integer amount of Heat which may be negative and defaults to 100. Any attempt to change a Villager’s Heat to a value above 100 instead sets it to 100.” with:-
Every Villager has a publicly tracked amount of Heat, representing their core temperature in Fahrenheit, a non-integer which may be negative and which defaults to 98.6. Heat is always rounded to one decimal place, rounding towards zero.
Replace “A Villager with Heat below 0 is considered Frozen.” with:-
A Villager with Heat of 100 or higher is considered Feverish. A Villager with Heat of 92 or lower is considered Cold. A Villager with Heat of 85 or lower is considered Unconscious. A Villager with Heat of 72 or lower is considered Lifeless.
Replace “lose 1 Heat” with “lose 0.1 Heat” throughout the ruleset. If “I swear to god I will turn this makeshift tent around” enacted, change “5 Heat” in the cost of Shove to “0.5 Heat”.
Multiply every Villager’s Heat by 0.986.
Nudging the temperature scale onto Fahrenheit, if coldness is the foreground of the dynasty.
SingularByte: he/him
If this does pass, I’m thinking we should probably have the Fahrenheit numbers for the various villager states in the tracking page, just because not everyone is too familiar with the scale. I know I’m not.
I wonder if there’s some wiki magic that could auto-colour the heat values too.