Tuesday, April 03, 2007

Proposal: Text clearing (trivial)

Timed out 6-0
all users get 6 DNA

Adminned at 05 Apr 2007 09:31:17 UTC

In Evolutionary Variables, change:

Any time a lifeform increases one of eir evolutionary variables e as outlined in Rule 2.2.1 the following must take place(and should be done by the lifeform that is increasing eir evolutionary variable):

The amount of DNA points spent by the lifeform on the level is divided by ten and rounded down. This value is then divided by X and rounded down where X is the number of lifeforms that currently have the highest level in the evolutionary variable being increased by the original lifeform. This new value, in DNA points, is given to each of these lifeforms(the ones that currently have the highest level in the evolutionary variable being increased). While the original lifeform may earn a partical refund via this rule, eir old level is used when determining all these values.

A lifeform may often increase one of eir evolutionary variables from Level X to level X + 1 by spending A * 10 * (2)^X DNA Points where A is one more than the number of evolutionary variables where the lifeform is at or above level X + 1. When e does so, the lifeform must also follow the prodecure outlined for such a case in in Rule 2.1.

to

A lifeform may often increase one of eir evolutionary variables from Level X to level X + 1 by spending A * 10 * (2)^X DNA Points where A is one more than the number of evolutionary variables where the lifeform is at or above level X + 1.

Before doing so, that lifeform must increase by Z the DNA Points of all lifeforms that currently have the highest level in the evolutionary variable being increased, where Z = (D/10) / N, rounded down, D is the number of DNA Points to be spent in increasing the Evolutionary Variable and N the number of lifeforms whose DNA Points is being increased in this manner. Note that the original lifeform may earn a partial refund via this rule, though the old level should be used when determining all these values

If more than half of all comments containing counted votes to this Proposal also contain the text “Complex”, raise all Lifeforms’ Complexity by 3 each.

Comments

Clucky: he/him

03-04-2007 14:55:48 UTC

for Complex. Teeheehee.

Although that section appears in the DNA rule(2.1). So does this do anything?

ChronosPhaenon:

03-04-2007 14:59:31 UTC

Last time I checked the Ruleset, it wasn’t there. That’s why I did this Proposal.

for Explicit vote. Complex.

ChronosPhaenon:

03-04-2007 15:02:43 UTC

I’ve found the problem. Your original proposal mandated rule “2.1 Evolutionary Variables” to be altered. Rule 2.1 is not named Evolutionary Variables, so the Enacting Admin (Amnistar, I think), has chosen to alter the rule referred by name.

Amnistar: he/him

03-04-2007 16:18:07 UTC

for Complex

Seebo:

03-04-2007 18:20:30 UTC

for Wait, why are we doing free Complex(ity) here when we just all so unanimously voted down Clucky’s attempt to do the same?! >_< Not that I really mind being a hypocrite.

ChronosPhaenon:

03-04-2007 19:25:58 UTC

Seebo, ‘cos Clucky’s didn’t do anything else.

Seebo:

03-04-2007 19:37:01 UTC

I realize that the proposal is about something else, which is why I voted for… but you basically just took a proposal and tacked on some free complexity for no reason that I can comprehend other than to give out free complexity (ala clucky) :P The proposal would have made just as much sense without the free complexity at the end. Again, I don’t really care, since I added it to my vote as well, I was just pointing it out.

Clucky: he/him

03-04-2007 20:20:52 UTC

Maybe because this proposal was posed with a sound mind. While Clucky’s was in a really bad mood for some reason when e posted eir proposal. Clucky still really isn’t sure why e was in such a mood.

Axeling:

03-04-2007 22:15:22 UTC

for