Proposal: That old veto argument
Self-killed - coppro
Adminned at 11 Apr 2011 13:53:37 UTC
In rule 1.5 “Resolution of Proposals”, just after the second bulleted list, add
Additionally, proposals that the Chairman has voted to VETO may be failed instantly by any admin.
This proposal comes up so often it even has its own FAQ entry, so I won’t repeat the arguments there.
Instead, I’ll explain why I’m reproposing it now, and that’s because I’ve noticed a really big reason the “fast veto” may be necessary, especially this dynasty. There have been a lot of flawed attempts to change the MC-lock victory condition, and the people most responsible for pushing the change are thus using up nearly all their slots on it, preventing them moving forwards with other things. If the Chairman could return slots (or, at least, his own), it would avoid this problem, meaning that valid gameplay wasn’t blocked by an attempt to close a perceived loophole. (The recently repealed “third slot” rule had a similar purpose; this way achieves a similar aim in a way, although not exactly the same, but is simpler and so less confusing to newbies.)
Josh: Mastermind he/they
I wouldn’t be doing anything else with those slots anyway.