Thursday, January 14, 2010

Proposal: The Door is Locked

Reached quorum, 18 votes to 2. Enacted by Kevan.

Adminned at 15 Jan 2010 02:48:58 UTC

Rename Rule 2.1 (Dji-Man) to “Away Until Morning”.

Enact a new Rule, “Life and Death”:-

Each Guest at Cartlesham Manor can be either Alive or Dead (as tracked in the GNDT). All Guests start the game Alive.

Enact a new Rule, “Crises”:-

If a Proposal title includes the phrase “Crisis:”, then it represents a solution to a physical problem within the manor (such as a fire, a locked door or a guest who is behaving suspiciously). A Dead Guest may not vote on a Crisis, and Quorum for the enactment of a Crisis will be calculated as half the number of living Guests, rounded down, plus one.

The Executor may Veto any Crisis proposal which he considers to be physically impossible, or otherwise inappropriate.

Enact a new Rule, “Cat and Mouse”:-

One of the Guests is a Murderer. Having killed Lord Cartlesham, he or she intends to eliminate anyone who stands in the way of the inheritance. Another of the Guests is an undercover Detective. He or she is investigating the circumstances surrounding Lord Cartlesham’s death.

The identities of the Murderer and the Detective are not tracked publicly, and are initially known only by the Executor.

Upon enactment of this proposal, the Executor shall select a random Guest to be the Murderer, and a random Guest (other than the Murderer) to be the Detective.

Basic Werewolf-style mechanics, with a small twist. We can see where it goes from here.

Note that we’ll need to set up some kind of secure email confirmation (as last time) before I can tell the murderer and detective who they are - if it looks like we’re going with these rules, we can go ahead and start sorting out email.

Comments

ais523:

14-01-2010 15:47:11 UTC

against Mostly good, but the Crisis rule is incredibly dangerous. If towards the end the dynasty most players are dead (as seems likely), a conspiracy of half the living players plus one could easily arrange to create, vote on and enact a proposal really quickly before it could be vetoed, gaining arbitrary control over the nomic as a whole (not just the dynasty). It’s probably wiser for me to warn everyone about the potential for this scam than try to pull it off myself…

ais523:

14-01-2010 15:47:46 UTC

As a separate comment, what’s wrong with using BlogNomic PMs for sending private information?

spikebrennan:

14-01-2010 15:50:04 UTC

for
Crisis rule (under the label “town meeting”) worked fine during the werewolf dynasty).

Regarding BlogNomic PMs, there’s apparently a limit on the number of messages that can be sent per day.  Also, they’re not secure.

spikebrennan:

14-01-2010 15:50:32 UTC

A patch could be that a Crisis may not change a non-dynastic rule.

Kevan: he/him

14-01-2010 15:55:55 UTC

We had the same rule in the Werewolf dynasty and survived. Although looking at it, we also had “Mayor may refuse to reveal things if he didn’t get a chance to veto it”, so maybe “Executor must vote FOR” wouldn’t hurt. But if it’s not a problem until “towards the end of the dynasty”, let’s just keep moving and propose a fix.

I don’t know if it’s still the case since the EE upgrade, but a couple of years ago it was possible for admins to read any private messages sent through the system.

Hix:

14-01-2010 15:58:26 UTC

for Crisis rule isn’t dangerous yet.  There’s time to fix it since there are 29 (!) of us.  All it takes is for the 12 hour enactment bullet point to work differently on Crises.  For example, a Crisis can’t be enacted under that bullet point unless the Executor has voted (allowing the Executor to vote DEF and remain impartial, but still speed along a solution).

Oze:

14-01-2010 16:10:44 UTC

for per Hix

TrumanCapote:

14-01-2010 16:40:18 UTC

for

digibomber:

14-01-2010 17:06:04 UTC

for

tecslicer:

14-01-2010 17:20:03 UTC

for

NoOneImportant:

14-01-2010 18:03:46 UTC

for

Purplebeard:

14-01-2010 18:41:33 UTC

for

Apathetic Lizardman:

14-01-2010 18:44:05 UTC

This dynasty looks awesome.  for

Darknight: he/him

14-01-2010 19:16:50 UTC

for Kev always makes exciting dynasties.

Josh: Observer he/they

14-01-2010 20:06:22 UTC

for

yabbaguy:

14-01-2010 20:17:52 UTC

for

Bucky:

14-01-2010 20:20:27 UTC

for

Roujo: he/him

14-01-2010 20:32:40 UTC

for

redtara: they/them

14-01-2010 21:13:33 UTC

for In favour of a change per ais.

alethiophile:

14-01-2010 21:15:13 UTC

for

Qwazukee:

14-01-2010 22:37:33 UTC

against The change is crucial, I don’t like passing this unless we can insure the “No altering the core rules” thing.

alethiophile:

14-01-2010 22:47:39 UTC

A note about crises: They can’t pass for 12 hours after proposal anyway, unless we change that too (which we may want to do). As-is, I don’t think the scam issue is prohibitive.

yabbaguy:

14-01-2010 22:49:30 UTC

Changing the core rules would fall under “otherwise inappropriate” IMO.

Kevan: he/him

14-01-2010 22:57:57 UTC

I can only veto them, though - if a Crisis hits 12 hours before I’ve had a chance to veto it, it could pass.

This proposal has already hit quorum and will enact in five hours or so. I’ll propose a fix in the morning, if nobody else has by then.

Excalabur:

15-01-2010 01:00:27 UTC

imperial

Klisz:

15-01-2010 04:54:46 UTC

This can now be enacted by any active admin.