Sunday, June 15, 2014

Proposal: The Epic Bodyguard

Self-killed. Failed by Kevan.

Adminned at 16 Jun 2014 02:34:36 UTC

The Epic Bodyguard should be added to the rules subset “computer-controlled enemies”. He will start out in a random area on the map.
The Epic Bodyguard cannot be killed by an assassin unless the assassin holds the Epic Dagger. If the body guard is killed he awards 15 points to the assassin, and respawns as far away as the assassin as possible. If all areas on the map are equally far away from the assassin that has killed the bodyguard, then the bodyguard respawns to a random area within those far-away areas.
The Epic Bodyguard randomly wanders around each time an assassin moves, and if there is a CCE (computer controlled enemy) there, he attempts to guard and protect that CCE.
There can only be one epic bodyguard on the map at a time.
Assassins will be notified if this bodyguard accidentally steps into the same spot as them, and may attack the Epic Bodyguard with their weapons if they wish to. The Epic Bodyguard will not attack, he will guard himself and run away to the nearest CCE, if there is one. If there is none, he goes in a random direction (including diagonal) DICE3 squares.

Comments

Kevan: he/him

15-06-2014 18:23:24 UTC

against Too many undefined concepts and too much complexity.

Kevan: he/him

15-06-2014 18:42:02 UTC

(Specifically, complexity that doesn’t do anything. Whenever everyone moves under whatever moving rule we adopt, the Referee has to painstakingly randomise twelve steps of an NPC we can neither see nor kill, and notify everyone he walks past.)

Rodney:

15-06-2014 18:56:04 UTC

against It would really help if you started using blockquotes.

Purplebeard:

15-06-2014 20:16:29 UTC

against I agree with the above.

Skju:

15-06-2014 21:42:16 UTC

against Works in a video game, not a board game.
You might wish to examine other rules proposals or the wiki’s “Newbie Guide” to improve the clarity of your future proposals.

I unidle; Quorum returns to 7.

TheChosenOne:

16-06-2014 01:01:49 UTC

against
What everyone else said about how it’s really confusing and complicated.

PTSnoop_:

16-06-2014 07:42:30 UTC

against