Sunday, May 15, 2022

Proposal: The Kraken Sleepeth [Special Case]

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 16 May 2022 11:41:00 UTC

Reword the Special Case rule “Dormancy” from:-

If there are fewer than five Memories of Atlantis, BlogNomic is on Hiatus.


While BlogNomic is Dormant, this fact is tracked in the sidebar of the blog. If BlogNomic is Dormant, then it is on Hiatus.

The criteria for Dormancy are:
* That there are four or fewer Memories of Atlantis; or
* That of the Memories of Atlantis, three or fewer of them have posted an Official Post or made an edit to the gamestate tracking page as part of a defined dynastic action during the past seven days.

If either criterion is met and BlogNomic is not Dormant, any admin may make BlogNomic Dormant by updating the sidebar to that effect. If neither criterion is met and BlogNomic is Dormant, any admin may remove BlogNomic’s Dormant status by updating the sidebar to that effect.

Here’s a Dormancy rework proposal as discussed a few weeks ago. A player who has taken no game actions other than voting for a full week should perhaps be counted among the idle, for the purposes of Dormancy’s headcount in deciding whether the game doesn’t have enough players.

Since the criteria are more complex and it would no longer be a simple extra check when idling someone, this change makes it into a formally admin-toggled state, so that we don’t legally drift into it for a few hours without realising.

At the time of writing, BlogNomic would be classed as Dormant under this rule (only Josh, Jumble and myself have taken game actions or made official posts in the past week, with Jumble’s wiki edit being six days ago), but this won’t trigger upon enactment because the Dormancy rule was set to Inactive at the start of the dynasty.


SingularByte: he/him

15-05-2022 11:34:07 UTC

I won’t actually be able to vote on this one since I’m idle, but I am wondering how you’d actually escape from Dormancy. Dynastic actions can’t be performed during Hiatus so it would be hard to make a valid edit to the gamestate tracking page, and as far as I can tell, the only Official Post that could be made is a call for judgement?

Kevan: he/him

15-05-2022 12:12:22 UTC

(Actually you could break out of this version of Dormancy with invalid edits to the gamestate page, which was unintentional: I was going with edits to make it easy to read at a glance whether anything had happened in the past seven days. I’ve edited this proposal to add “as part of a defined dynastic action”.)

Allowing actions to break Dormancy wouldn’t work, I think: I’d expect a fourth player to apologetically take the smallest possible action and go back to passive voting, which wouldn’t resolve the situation that had gotten the dynasty into Dormancy.

I think it’s probably fair enough for Dormancy to become a clear fail state that requires a CfJ to recover from, to make it clear that it’s not a desirable or normal direction for the game to have taken. “The game should have four non-Emperor players” did the job for keeping dynasties going for many years, but it seems like this year we may actually have to clarify out loud that BlogNomic should, to be a meaningful and enjoyable game, also have at least three non-Emperor players who are submitting proposals and/or actions.

Josh: he/they

15-05-2022 14:14:53 UTC

I have some reluctance around the stipulation of three players other than the Emperor. For a start, that would have had the game in Dormancy for most of this year; for a second, it seems harsh for situations where two players are genuinely duking it out, and while it’s true that you can always just turn Dormancy off it still feels very pejorative.

Tepid for but with the hope of some additional tweaking to come.

Kevan: he/him

15-05-2022 14:51:33 UTC

Fair comment, I’m not entirely sure about the lower bound. I’d maybe say that a two-player duke-out that lasted longer than a week was overstaying its welcome, and that it would be fair enough for a clock to start ticking when the third player stepped back from it.

But I’d be happy to try it out it set to two players instead, and see how things feel the next time that we again notice that we’re at three effectively-active players.

I think the higher bar might do some good for being prescriptive, though: if it encourages us to build dynasties where it’s easy for players to take game actions, and where a tentative proposal or action is appreciated for keeping the game in the air, we’ll be playing better Nomic.


15-05-2022 19:59:20 UTC


Lulu: she/her

16-05-2022 11:32:27 UTC