Thursday, June 12, 2014

Proposal: The Mad Prince

Vetoed upon ascension. -Purplebeard

Adminned at 14 Jun 2014 03:20:13 UTC

Add a new subrule to “Beasts” called “The Mad Prince”:-

The Mad Prince’s Motive is for five Beasts called Zeppelins to exist.

The Mad Prince’s Behaviour is to create a subrule of the rule “Beasts” with the title “Zeppelin #X” and the body text “Zeppelin #X’s Motive is for the Mad Prince to be Slain. Zeppelin #X’s Behaviour is to add 15 to the Fortitude of a randomly chosen Beast. Zeppelin #X’s Fortitude is 15. When resolving an Approach against a Zeppelin, non-Ranged Weapons do not have dice rolled for them.”, where “#X” is a hash symbol followed by a random four-digit number not used by any other Zeppelin.

The Mad Prince’s Fortitude is 30.

Dramatic third act crossover twist! From over the mountains and the ocean, a technologically-advanced neighbouring empire begins to send aggressive support drones in our direction…

Comments

Sam:

12-06-2014 20:36:44 UTC

WTF??? Add 15?  that’s way too much…
and the Mad Prince would have 45 fortitude if he was strengthened… -.-
imperial

Sam:

12-06-2014 21:47:58 UTC

for

Rodney:

12-06-2014 22:31:53 UTC

against As per rainbow. While I like the idea, this may make it actually impossible to win.

Sam:

12-06-2014 22:38:42 UTC

Sorry, wrong button. Change my vote to:  against

TheChosenOne:

12-06-2014 23:06:11 UTC

imperial
make it DICE10 + fortitude instead of 15 fortitude and it MIGHT work. might.

IceFromHell:

13-06-2014 03:12:03 UTC

for
If the zeppelins would be an issue, then just kill the mad prince as soon as possible.
Anyway, we can always vote for a change later.

Purplebeard:

13-06-2014 06:46:25 UTC

against

ayesdeeef:

13-06-2014 14:50:10 UTC

for
I just like complicated beasts :)

Purplebeard:

14-06-2014 10:19:50 UTC

veto