Tuesday, June 03, 2025

Proposal: The Means of Production

Popular, 7-0 with 1 DEF and Capital voting FOR. Enacted by JonathanDark.

NOTE: The proposal instructions unfortunately said to add a subrule to the rule “Breadbaskets”, which is the name of a Proposal not a rule, so that part of the Proposal was skipped.

Adminned at 04 Jun 2025 15:08:58 UTC

If any of the proposals “New Horizons”, “Breadbaskets”, or “Clocks” were not enacted, the rest of this Proposal has no effect.

In the rule “The Cities and the Sea”, in the bulleted list in that rule, add the following bullets:

* A Specialization, which specifies a Produced Resource and is empty by default.
* A Task, which specifies a Timed Action and a Completion Time, both of which are empty by default.

In the rule “The Cities and the Sea”, replace the sentence beginning with “When a City Initiates” with the following text:

When a City Initiates, they perform it as an atomic action with the following steps:
* Privately indicate to the Capital where on the map their Location is.
* Update the destination of their starting Boat to be the name of a City other than themselves, of their choice.
* Set their Specialization to be one of the Produced Resources

In the rule “Breadbaskets”, add a subrule named “Production” with the following text:

Produce is a Timed Action. Whenever a City has an empty Task, and that City has at least 3 Raw Resources in their Warehouse, they may Produce. When a City Produces, as an atomic action they do the following:
* Remove 3 Raw Resources of their choice from their Warehouse.
* Set their Task to Produce.
* Set that Task’s Completion Time to a publicly randomly selected minute between two to three days after that Produce was initiated.

The Completion Time of a Produce Task is the time at which that Produce is resolved. When a Produce is resolved for the City that initiated it, one instance of the Produced Resource named in that City’s Specialization is added to that City’s Warehouse, and that City’s Task is set to empty.

A simple way to make Produced Resources. I didn’t want to get into ingredients just yet, but as a later enhancement we could require specific Raw Resources to make specific Produced Resources.

Comments

Josh: Capital he/they

03-06-2025 18:06:24 UTC

for

Josh: Capital he/they

03-06-2025 18:06:41 UTC

I suspect that we’ll iterate past this but it’s a finie starting line

JonathanDark: he/him

03-06-2025 22:20:33 UTC

I fully expect to iterate this, but wanted to start somewhere.

Darknight: he/him

03-06-2025 23:29:37 UTC

I’m abit concerned with how to randomly select a time frame

Trapdoorspyder: he/him

04-06-2025 00:35:49 UTC

for This seems fine to me - HOWEVER we do seem to be creeping towards a slight need for micromanagement which I’m not sure I’m a fan of

Clucky: he/him

04-06-2025 04:17:39 UTC

for

Kevan: he/him

04-06-2025 08:23:06 UTC

for

“randomly selected minute” is a tricky level of precision,  if I unwittingly start that step of the atomic a few seconds before the end of a minute, and use the wrong value.

Darknight: he/him

04-06-2025 10:21:58 UTC

for

ais523:

04-06-2025 12:56:14 UTC

imperial

DoomedIdeas: he/him

04-06-2025 12:59:35 UTC

for