Monday, July 12, 2021

Proposal: The Order of von Nestor

Adminned at 14 Jul 2021 14:20:39 UTC

Remove the text “This selection is purely to add colour to the description of the Enter the Crypt action, and when describing such an action he may use the name of the selected character to refer to Richardo von Nestor freely; however, regardless of which character is chosen, for the purposes of any rule, Richardo von Nestor continues to be Richardo von Nestor.” from the rule Run Initialisation.

Add a new subrule to the rule Richardo’s Journey, called Characters:

The different characters interact with the Crypt slightly differently.

The Witch Koda has an academic interest in ritual chambers and is slightly more likely to move towards them. She can also ignore some kinds of magical effects when moving through the Crypt. She is, however, unarmed and thus extremely vulnerable to Denizens.

The Mysterious Traveller Drol Eripmav hates Vampire Lords and is slightly more likely to seek out their Sepulchres. They are also unafraid, and is not deterred by Daunting rooms. They are, however, uninterested in material goods and thus always ignore chests.

A Chosen Character is a status possessed by Richardo von Nestor, and the selection of a Character does not imply for the purposes of any rule that Richardo von Nestor is not Richardo von Nestor.

If Proposal: The Crypt Never Sleeps was enacted, in the above rule change “Daunting” to “Sinister”.

In Richardo’s Journey, change the the bullet point that starts “Create a list of Lit rooms orthogonally adjacent” and the sublist below it to read as follows:

** Create a list of Lit rooms orthogonally adjacent to Richardo’s current location (or a list of all Lit Rooms, if Richardo has just used a Secret Passage Map). Amend the list as follows, in this order, except that a step is skipped if it would cause the list to become empty, and/or if a Feature forces Richardo to move to a room that would be removed:
*** Remove orthogonally adjacent rooms in the direction of an exit from Richardo’s current room that is blocked;
*** Remove rooms with a “This room is Daunting” effect, unless the chosen Character is Mysterious Traveller Drol Eripmav and the room also has a “Sinister” effect;
*** Remove Richardo’s previous location.
*** If the selected Character the Witch Koda, identify which orthogonally adjacent rooms to her current location are closest (by taxicab distance) to a Ritual Chamber and add that room (or those rooms, if there is a tie) to the list, unless they are in a direction that is blocked.
*** If the selected Character the Mysterious Traveller Drol Eripmav, identify which orthogonally adjacent rooms to their current location are closest (by taxicab distance) to a Sepulchre and add that room (or those rooms, if there is a tie) to the list, unless they are in a direction that is blocked.

If Proposal: Smells Like Vamp Spirit was enacted, add “Remove all Familiar Rooms” after “Remove Richardo’s previous location” at the same list level.

In the rule Features, to the Features “Richardo von Nestor’s next Move in this Enter the Crypt action must have his immediate previous location as its destination” and “Richardo von Nestor loses all of his equipped Items”, add “unless the selected Character is the Witch Koda”. In the same rule, to the Features “Richardo approaches a fine treasure chest” and “Richardo approaches a average treasure chest”, add “unless the selected Character is Mysterious Traveller Drol Eripmav”. Update all Effects derived from those Features to reflect the new wording.

In the rule “Denizen Encounters”, after the text “he then randomly generates a number between 1 and his current energy”, add “(unless the selected Character is the Witch Koda, in which case this number is always set to be 1)”.

Timed out and failed, 3-4. Josh

Comments

Lulu: she/her

12-07-2021 14:11:24 UTC

So we have a 1 in 3 chance of getting to maybe visit one more room than usual?  I’d rather let him access all Daunting rooms, period.

Josh: Observer he/they

12-07-2021 14:26:12 UTC

It’s a toe in the water that can be extended, but it’s more about opening routes than accessing individual rooms.

Clucky: he/him

12-07-2021 16:33:10 UTC

This nukes Familiar rooms if Vamp Spirit passes

Clucky: he/him

12-07-2021 16:37:49 UTC

“closest” also needs to be properly defined. Are we using pure taxicab distance? Taking crypt geometry into effect?


Also are we good with these characters just moving through walls (If the north exit is a Sepulchre, Drol Eripmav can just go there even if the north exit is blocked)?

Josh: Observer he/they

12-07-2021 16:45:41 UTC

Christ, talk about last minute

Will try to revise… in the next 7 minutes…

Josh: Observer he/they

12-07-2021 16:49:52 UTC

Okay, fixed! Thanks :)

Clucky: he/him

12-07-2021 17:18:11 UTC

for

I think we should probably tweak it so that Koda and Drol always go in their chosen direction instead of “well you can go in that direction even if you otherwise couldn’t” but I think that can be fixed in a later proposal and is not a reason to shoot the whole thing down

ais523:

12-07-2021 17:30:18 UTC

against I’m worried that the main effect of this in practice will be to reactivate otherwise dead deathtraps, making it much easier for the leaders to pull ahead.

Clucky’s suggestion doesn’t really work either, though; it would make Richardo’s movements deterministic, meaning that we’d basically have a rush for “who can put a deathtrap on the direct route from the ingress to the nearest ritual chamber” / “who can put a sepulchre just behind their deathtrap”.

This also allows the new characters to run into unlit rooms in order to reach Sepukchres/Ritual Chambers, which probably wasn’t intentional and may lead to processing issues (in particular, it’s quite plausible for Koda to run through the darkness to the Blood Chamber and then get stuck in a loop going back and forth between it and the adjacent room).

Kevan: he/him

12-07-2021 17:42:24 UTC

against

Josh: Observer he/they

12-07-2021 17:50:27 UTC

The sepulchres issue is a fair point but is also an easy fix.

I think only Drol runs the risk of reactivating past deathtraps, but given the passage of The Crypt Never Sleeps those deathtraps will mostly be lost to churn anyway, so an occasional reactivation probably won’t move the needle too much.

Lulu: she/her

12-07-2021 19:10:16 UTC

against

Raven1207: he/they

12-07-2021 19:19:17 UTC

against

Brendan: he/him

12-07-2021 23:08:01 UTC

for