Tuesday, July 07, 2015

Proposal: The Scenic Route

Passes 3-0 (after 48 hours). Enacted 09:12 by Tantusar. Randomised list of Zones here.

Adminned at 09 Jul 2015 09:14:19 UTC

Rename the rule “Economy” to “Resources”, and reword it to:

Each Zone has one or more Resources, tracked on the grid on the wiki page [[The Wasteland]] by any clear means. A Zone may contain more than one instance of the same Resource. If a Zone only has one Resource, that Resource cannot be removed from it. Valid Resources are:-

  • Metal
  • Fuel
  • Radiation
  • Settlement
  • Debris

Whenever a Convoy’s position changes, its Driver must add a Debris Resource to that Zone that Convoy has entered.

At any time, a Tribe may remove any number of Resources from Zones they control to increase their Weaponry by the same amount.

At any time, a Tribe may gain control of an unoccupied Zone that is adjacent to a Zone that they already control by removing a number of Resources from Zones they control equal to the number of Resources in the Zone they are seeking to acquire.

If “It Looks Better, Classier Than It Did Last Time” passed, add the following paragraph to the rule:-

Any Tribe may, as a Daily Communal Action, roll two separate DICE5 in the GNDT. The first DICE5 represents a row of the Wasteland, with 1 being the top row, and 5 being the bottom, and the second represents a column, with 1 being the left and 5 being the right. (Hence, the Crevasse is (1,1) and the Black Dunes are (5,5).) That Tribe will then add a Debris Resource to the corresponding Zone.

In “Zones of the Wasteland”, replace “If a Tribe occupies no Zones, it may choose any unoccupied Zone and occupy it, by updating the wiki page to this effect.” with:-

If a Tribe occupies no Zones, it may choose an unoccupied Zone which contains only Debris and occupy it, by updating the wiki page to this effect: upon doing so, that Zone’s Resources are replaced by a single Settlement.

Upon enactment of this rule, each Zone shall be given a number of Debris Resources equal to its Development score prior to this proposal’s enactment. Then, each Zone occupied by a Tribe shall have one of its Debris Resources converted to a Settlement. Then, twelve unoccupied Zones shall be selected at random (or as many as exist, if fewer than fifteen are unoccupied); the first third of those (rounding down) shall have one of their Debris Resources changed to Metal; the final quarter (rounding down) shall have one Debris changed to Radiation; the remainder shall have one Debris changed to Fuel.

Changing Development scores into distinct types of resource, and having each Tribe start with a Settlement.

Comments

Tantusar:

07-07-2015 09:37:08 UTC

for

Darknight:

07-07-2015 17:42:44 UTC

for