Proposal: The Simplest Ideas
Reached quorum 6 votes to 0. Enacted by Kevan.
Adminned at 12 Sep 2011 00:03:24 UTC
Reword the rule “Using Items in the Most Creative Ways” to:-
Some Items may have special effects, as follows:
- Fishing equipment and Can of Worms. If no Survivor has done so that day, any sane Survivor owning both Fishing equipment and a Can of Worms may Go Fishing: they shall roll a DICE3. On 1, they may add a Raw Fish (an Edible Damp Item worth 2 Portions) to their possession. Otherwise, nothing happens.
- Can of Worms. A Survivor carrying a Can of Worms may spend 1 Sanity to treat all Cans of Worms as being Edible for the remainder of the day.
- A Children’s Book. If a Survivor possesses a Children’s book, as a Daily Action they may Read to any one Survivor (which may be themselves). Any Survivor who is Read to gains 1 Sanity level. No Survivor may gain more than 1 Sanity level in this way, per week.
- Leather cased desk clock made by Curtis of Horspool. If a Survivor possesses this Desk Clock and no Survivor has done so in the last seven days, any Survivor may decrease the sanity of every Survivor by 1. This affects all Survivors including himself.
- The Compass of Jack Sparrow. If an Insane Survivor possesses the Compass of Jack Sparrow, they may perform a Sighting action, without being Sane.
If a Proposal’s Title includes the string “Eureka!”, and its effect is only to add or modify a single effect in the list above, then it is known as a Eureka Proposal - it does not count towards (and is not affected by) the “2 Proposals pending” or “3 Proposals that day” limits of Rule 1.4. A Survivor may not make more than one Eureka Proposal per day.
The effects defined on the wiki page “Ideas” shall no longer apply to the gamestate.
Maybe this would just be simpler as a free extra proposal; the main effect we’re getting from the current implementation just seems to be “if the Captain doesn’t like it then it can never enact”.
I’ll fix the clock while I’m here.
Ely: