Sunday, July 10, 2022

The Vortex of Creation And Destruction

A post-dynasty chat thread

Comments

Josh: Observer he/they

10-07-2022 10:02:14 UTC

I really liked this dynasty! The conventional gameplay never really got going I think but there was a lot of nomic to get stuck into, and throughout there was the uneasy sense of a very competitive game taking place in which quite a few people were trying their hardest.

Kevan: he/him

10-07-2022 10:24:11 UTC

That was definitely one of BlogNomic’s sandbox dynasties, where there was a lot to do but no pressure to do any of it. Beat actions could be stockpiled until needed, and victory was (I think?) impossible to attain gradually: there was no point in trying to attack the very-high-numbered Guardian, and it was a bad idea to buy just a single Location Ideology because somebody else could overwrite it. With everyone more or less in the same place in terms of gamestate progress, it inevitably becomes a battle of scams that anyone can use and which you just hope that others won’t notice. (SingularByte using admin advantage on a CfJ was a good attempt to break out of that.)

What was happening behind the scenes on What We Owe To Each Other - did Josh write it alone, with Trapdoor and myself both independently spotting the scam but accepting a payoff to wave it through? Or was it co-authored with Trapdoor?

The dynasty felt as if it was running behind itself, at times, which made it difficult to follow: that Lendunistus had specific intentions they hadn’t fully revealed yet, or had only mentioned on Discord. I don’t know how much that was just my unfamiliarity with the dynasty’s media inspiration, though.

Josh: Observer he/they

10-07-2022 11:17:28 UTC

Re: What We Owe To Each Other, after Raven’s DoV went down Trap and I were talking about new approaches. I raised the NPC bug but it didn’t go anywhere and the conversation moved on to other things. A few days later I put up What We Owe To Each Other as a solo effort; after Kevan approached me with extortion

Josh: Observer he/they

10-07-2022 11:17:49 UTC

... I offered trap 10% proactively to Ken him quiet and ensure his FOR vote.

lendunistus: he/him

10-07-2022 11:21:09 UTC

“but there was a lot of nomic to get stuck into”

dynastic history is going to be a pain to write, but at least people had fun :p

“The dynasty felt as if it was running behind itself, at times”

I definitely had visions for the dynasty that I spilled out more thoroughly in discord/a private chat between myself, Josh and Snisbo. my intention was definitely to take this more in a “barbaric violence” direction as Josh would say; I somewhat even wanted to do live fight events. a lot of what I had in mind was left there due to me being somewhat lazy, which I feel contributed to the general slowness in the midgame (or maybe that’s just a regular thing, idunno).

regardless, had fun. dynasty was a moderate success imo, even though a lot of the mechanics never amounted to anything (phases and election mechanics for example) and the gameplay was pretty slow. will continue playing and hopefully get to run another dynasty

Lulu: she/her

10-07-2022 11:38:31 UTC

this is one of those dynasties that makes me reconsider why i even nomiced in the first place

SingularByte: he/him

10-07-2022 12:22:47 UTC

One thing I did feel the dynasty was missing for most of it was a central mechanic to tie it all together.
My early proposals like the locations mechanic were intended to be support mechanics while waiting for the central gameplay to start up, but that didn’t happen until adventuring became a thing a while later.

Brendan: he/him

10-07-2022 15:38:45 UTC

Lost track of this one very quickly; apologies for being active-but-nonvoting for so much of it. I coincidentally haven’t been opening Discord very often, and I t really is quite challenging to have any sense of the metagame without it.