Proposal: Theseus Defence
Reaches Quorum and passes 6-0. Adminned by Rodney.
Adminned at 15 May 2014 05:33:13 UTC
Add a new rule named “Skirmishes”:
The Knights regularly fight minor monsters to safeguard the land. Every Monster Group has a Vulnerability and a Reward.
As a Weekly Communal Action, a Knight may Initiate a Skirmish by selecting a random Monster Group and counting the number of Knights who are Equipped to Fight that Monster Group. If this number is two or greater, the Knights Win the Skirmish. Otherwise, the Knights Lose the Skirmish. A Knight is Equipped to Fight a Monster Group if that Knight’s Wielded Items satisfy the requirements set out by that Monster Group’s Vulnerability.
If the Knights Win the Skirmish, the selected Monster Group’s Reward is divided amongst all Knights who Wield at least one Weapon, with the Knights who are Equipped to Fight that Monster Group counted as two.
The Monster Groups are (listed as name - Vulnerability - Reward):
* Goblins - any Weapon - 30 Gold
* Skeletons - Blunt Weapon - 30 Gold
* Harpies - Ranged Weapon - 40 Gold
* Orcs - Heavy Weapon - 50 Gold
* Giant Spiders - two Weapons - 50 Gold
Add a subrule to “Equipment” named “Battle Axe (16)”:
The Battle Axe is a two-handed Heavy Weapon.
Add a subrule to “Beasts”, named “Minotaur”:
The Minotaur’s Motive is for the Knights to Lose ten Skirmishes. The number of Skirmishes Lost by the Knights is tracked in this sentence, and is currently 0.
The Minotaur’s Behaviour is to Initiate a Skirmish; this is treated as if a Knight had performed this action, but does not count towards the weekly limit. If the Knights Lose a Skirmish Initiated by the Minotaur, each Knight without a Shield loses up to 3 Gold.
The Minotaur’s Fortitude is 20.
Rodney: