Sunday, October 02, 2005

Proposal: This means WAR!

Self-Killed due to loopholes.  Failed by Excalabur

Adminned at 03 Oct 2005 23:51:43 UTC

If Proposal: Alliances didn’t pass, this proposal does nothing


Add a War subrule to rule Conflict:

A country may try to declare war on another alliance or a country who is not a member of an alliance by making a post entitled “Declaration of war: (target country or alliance)”. All members of the alliance, if e is in an alliance, may now vote on this declaration the same way ey would vote on a proposal. If the posting country is not member of an alliance, or if, before 24 hours after the post was made, at least half of the members have voted FOR, both parties, and all members thereof, are officially at war. If a country takes control of Chronos Phaenon Homeland, all alliances e is not a member of and all other countries who are not member of an alliance are automatically at war with em or eir alliance, if e is member of one.

At any time, a country involved in a war may make a post entitled “Peace negotiations to (Name of country or alliance the country is at war with)”. The body may contain an offer (Ranging from “We are prepared to end this war if you give each of us 5 petroleum per week for 3 weeks” to “Please don’t kill me! Here, have my homeland.”) and a timeframe in which both parties may not declare war on or invade each other. Each country who is involved in this particular war may vote on these negotiations the same way ey would vote on a proposal. If, before 48 hours after these negotiations were posted, at least half of the countries involved at each side have voted FOR the negotiations, the war is officially ended, and the conditions listed in the negotiations are in effect.

If a country is involved in a war, the hegemonist will treat the production capacities of all territories belonging to em as if they were 1 less, or zero if otherwise negative. Furthermore, e may not issue or accept market orders to or from a country e is at war with, and all eir constructions with type Combat cost 2 units less per period of each commodity which is included in the cost per period, and all eir constructions without type Combat cost 2 units more per period of each commodity (including those that are normally not included in the cost).

If there are 2 or more alliances, and all alliances are at war, the game is considered to be in a state of World War.


Add (Combat) to the types of constructions Cannon and Fortification.


Add to the list in subrule: Quick reference:

* The alliance e is member of, if e is member of one.
* Any alliances of countries e is at war with.


Of course, the effects of war and world war should be made more noticeable later on.

Comments

Rodney:

02-10-2005 19:01:38 UTC

against Big loophole. Declare in your negotations that the person that you are negotating with can declare victory, and a instant win follows.

Purplebeard:

02-10-2005 19:13:23 UTC

against S-K. Nice catch. That’ll need some rewording later.

ChronosPhaenon:

03-10-2005 00:42:55 UTC

There should be a delay clause on peace negotations, and they should be subject to Hegemonist veto.

Rodney:

03-10-2005 13:58:15 UTC

And why should you be able to veto negoiatnions?

ChronosPhaenon:

03-10-2005 15:54:33 UTC

‘Cause the way this is written, it canlend to rule modifications.

Purplebeard:

03-10-2005 18:43:29 UTC

Don’t worry; the next proposal will include strict options for offers, including payments of commodities or machinery, declarations of war and my personal favourite: declarations of awesomeness!