Saturday, August 02, 2008

Proposal: Thy deeds will be remembered

reached a quorum, final vote 2-5—Yoda

Adminned at 04 Aug 2008 06:20:43 UTC

Add a new Dynastic Rule to the Ruleset.  Call it “Fame” and give it the following text:

Some Adventurers’ accomplishments are so great that they are enshrined in legend long after the era of Adventurers.  The degree to which they are remembered is “Fame”, tracked as an integer in the GNDT.  Fame is not reset between Dynasties, and this Rule should not be repealed between Dynasties.

Whenever a DoV passes, the Adventurer who becomes the new Dungeon Master (or equivalent) gains 1 Fame.  New Adventurers start with a Fame equal to the number of Dynasties named after them.

Comments

Bucky:

02-08-2008 23:28:51 UTC

Fame can also be awarded by proposal.  If this passes, I may also propose to allow the Dungeon Master to give out 1 Fame per dynasty.

Rodlen:

03-08-2008 01:32:33 UTC

imperial

Darknight: he/him

03-08-2008 01:46:10 UTC

imperial more to the fact that it would be a rule that really doesn’t do much right now. Not to say it wouldn’t, it just reminds me of the whole cow milking rule back in the pirate vs ninja dynasty. I’ll prob change my vote later.

Yoda:

03-08-2008 02:37:41 UTC

against just because this is designed to carry on through dynasties, but most probably will not have any use for it

It might be an interesting addition to this dynasty as rewards for certain actions, though.  Just not as is.

Chivalrybean:

03-08-2008 23:42:44 UTC

for

Darknight: he/him

04-08-2008 00:19:31 UTC

against cov

Clucky: he/him

04-08-2008 00:43:59 UTC

against I can count the “dynasties of Clucky” if I want to. Having it as an actual statistic would mean it would actually get used. And it shouldn’t actually get used because that isn’t fair to people who recently joined.

We already sort have “fame” although I would probably call it “respect” instead in that there are members here whose opinions other members generally listen to. And respect isn’t something that is earned just through winning, nor does it have any mechanical effect on the game. So far it has worked well and I see no reason to change it.

Devenger:

04-08-2008 08:08:27 UTC

against elitism ‘for the lose’ so to speak. And that seems like the jist of this.