Monday, October 15, 2007

Proposal: Time keeps on slippin, slippin

Failed by Kevan, two votes to six against - cannot reach quorum.

Adminned at 16 Oct 2007 03:53:05 UTC

Add a new dynastic rule entitled “Time”, as follows:

Time is divided into ZahnDays (which are consecutively numbered).  Each ZahnDay is divided into two periods: Daytime (which is the first part of a ZahnDay) and Nighttime (which is the last part of a ZahnDay).  At the start of this dynasty, the Time is ZahnDay 1: Daytime.  From time to time the Mayor may cause an advance in Time by announcing in a post to the main page that Time is advanced, and stating the new Time.  Each such Time advance will be exactly one partial-ZahnDay period (e.g., ZahnDay 1:Daytime is followed by ZahnDay 1:Nighttime, which in turn is followed by ZahnDay 2:Daytime).  Each Time period lasts until it is changed by the Mayor in accordance with this paragraph.

[comment, not part of the proposal: I assume that at some point, phases of the moon may also become relevant.]
edited to replace “Day” with “ZahnDay” to avoid confusion.

Comments

Chivalrybean:

15-10-2007 19:49:19 UTC

against

I like Kevan’s idea of not needing the day/night cycle, mainly for playabillity reasons.

Hix:

15-10-2007 19:50:46 UTC

imperial Seems contrary to Kevan’s suggestion “rather than alternating between day and night, the Werewolves can agree to kill one Villager per day, and the Villagers can put forward as many lynch (or prison or wolfsbane or anything) proposals as they like”.  Kevan’s proposal kind of already takes the passage of time into consideration by limiting how frequently the werewolves can strike.  (Come to think of it, said limit is probably not strict enough, considering that werewolves can currently kill once per day, but Proposals usually take over 2 days to get through the queue.)

spikebrennan:

15-10-2007 20:00:14 UTC

In Kevan’s rule, werewolves can kill once per “day” (which is a 24-hour real time day).  I figured that lots of times, particular people can’t access blognomic in a particular day, so an artificial time period might be more fair.

Chivalrybean:

15-10-2007 20:01:32 UTC

imperial

hmm… I see the point…

Kevan: he/him

15-10-2007 20:37:45 UTC

against A fair point, but it’d be easier to say that all odd-numbered days are Daytime and all even-numbered are Nighttime, than to have me spamming blog entries about it.

aaronwinborn:

16-10-2007 00:12:37 UTC

for I think some system at the very least to allow villagers to have a chance to pass their lynching proposals needs to be in order—although kevan’s odd/even day/nights idea might be a better mechanic.

Shadowclaw:

16-10-2007 00:48:27 UTC

imperial

Clucky: he/him

16-10-2007 03:15:48 UTC

against