Proposal: Total Institution
Self-killed. Failed by Kevan.
Adminned at 24 Aug 2015 22:51:14 UTC
Add a new Rule to the Ruleset, entitled Total Institution.
Each Prisoner has an Alignment field in the GNDT.
The Alignment field of a Prisoner, except for the Warden, must be one of the following: Withdrawal; Rebellion; Colonization; Conversion. The Warden’s Alignment must be blank. If a Rule does not provide instructions for the case in which a Prisoner has a blank Alignment, then the Warden is considered to have the Alignment Conversion.
A Prisoner whose Alignment is Withdrawal is called a Withdrawed; a Prisoner whose Alignment is Rebellion is called a Rebel; a Prisoner whose Alignment is Colonization is colled a Colonizer; a Prisoner whose Alignment is Conversion is called a Converted.
The Alignment field defaults to Withdrawal. Anyone may set the Alignment of an Idle Prisoner to Withdrawal.As a weekly action, a Prisoner may Adapt. This stands for changing their own Alignment field to either: Withdrawal; Rebellion; Colonization; Conversion.
As a weekly action, a Prisoner may Randomize-Their-Own-Alignment. This stands for throwing 1DICE4 in the GNDT, then changing their own Alignment field according to the dice result:
if the result is 1, they must change their own Alignment to Withdrawal;
if the result is 2, they must change their own Alignment to Rebellion;
if the result is 3, they must change their own Alignment to Colonization;
if the result is 4, they must change their own Alignment to Conversion.
Anyway, if they would get the same Alignment they were before the roll, they must roll again.A Withdrawed may not take any Action except for Randomize-Their-Own-Alignment, and actions which may explicitly be taken by a Withdrawed.
As a weekly action, the Warden may Mess-With-A-Prisoner. This stands for declaring any other Prisoner, then throwing 1DICE4 in the GNDT, then changing the declared Prisoner’s Alignment field according to the dice result:
if the result is 1, the Warden must change the declared Prisoner’s Alignment to Withdrawal;
if the result is 2, the Warden must change the declared Prisoner’s Alignment to Rebellion;
if the result is 3, the Warden must change the declared Prisoner’s Alignment to Colonization;
if the result is 4, the Warden must change the declared Prisoner’s Alignment to Conversion.As a weekly action, an Admin or the Don may Mess-With-A-Newbie. This stands for declaring a non-Admin non-Warden non-Don Prisoner, then rolling 1DICE4 in the GNDT, then changing the declared Prisoner’s Alignment field according to the dice result:
if the result is 1, the enactor must change the declared Prisoner’s Alignment to Withdrawal;
if the result is 2, the enactor must change the declared Prisoner’s Alignment to Rebellion;
if the result is 3, the enactor must change the declared Prisoner’s Alignment to Colonization;
if the result is 4, the enactor must change the declared Prisoner’s Alignment to Conversion.
Lynx:
Here I meant “enactor” to refer to the one who takes the action. Is it ok, or with the current wording it refers to the Admin who enacts this Proposal?