Thursday, February 23, 2023

Proposal: Tragedy of the Commons

Timed out and enacted. 4-1. Josh

Adminned at 25 Feb 2023 11:14:33 UTC

Add a new rule to the ruleset called Crafting:

A Recipe is a method by which Villagers can expend their existing Items to make new ones. A Recipe must have a Prerequisite and a Product. A Villager may at any time expend 10 Time and 0.5 Heat to Craft a Recipe for which they have the Prerequisites in their Items. When they do, they remove the Prerequisite from their Items and add the Product to their Items. Crafted Items never have Adjectives.

Valid recipes are as follows:
* Pressure bomb. Prerequisite: Thermos, Nails, Battery with a Charge of at least 10. Product: Pressure Bomb.
* Quilted Jacket. Prerequisite: Thick Jacket, Electric Gloves, Electric Gloves. Product: Quilted Jacket
* Nailed Bat. Prerequisite: Cudgel, Nails, Nails. Product: Nailed Bat

Add the following four subrules to the rule Items:

Nails:

Has no effect.

Pressure Bomb:

A Villager who has this Item and is in an Indoors Location may destroy this to remove 0.3 Heat from all Villagers at that Location, and make that Location permanently Outside.

Quilted Jacket:

Whenever a Villager with the Quilted Jacket in their Items would lose Heat to Roughhousing, they instead do not.

Nailed Bat:

A Villager holding this Item treats all Roughhousing Time costs as being reduced by 10, to a minimum of 1. Also has the effects of a Cudgel.

Add Nails to the list of Found Items with the (Metal, Sharp) adjective. Give the Village Square and the Makeshift Tent a 2x search multiplier for Sharp.

Comments

Kevan: he/him

23-02-2023 13:19:25 UTC

Why not also include the Shed and Cellar here, if there’s a pending proposal to make them searchable?

This is unlikely to get my vote if Sharp items will only be found at a cost of 20 Time + 2.0 Heat in the Square, or 10 Time in the Tent.

Josh: Observer he/they

23-02-2023 13:33:23 UTC

30 time in the tent; the tent action doesn’t take away the essential cost of the search, it adds to it.

The cellar has quite enough advantages already, I think; I disagree with making it searchable and will certainly not be adding extra capability to what is already an absurdly overpowered little bolt hole.

If there is widespread concern about the tent hiding nails then I’ll consider dropping that down.

Kevan: he/him

23-02-2023 14:08:55 UTC

You’re saying the Cellar is “exclusive members-only” and now “absurdly overpowered”? There’s nothing down here, nobody else including yourself has ever chosen to move here, and you’re saying this from a Tent that now has an endless Heat-free stash of items and which requires a “members-only” Cudgel to get a functional place in (and a fee of 50 Time and 5.0 Heat to even do that).

against I don’t think the Tent needs more weapons.

Josh: Observer he/they

23-02-2023 14:28:47 UTC

Sure - as you rightly point out, once you’re in a place there’s big disincentives to moving all that much - unless, of course, you have a handy-dandy 5-hour little VIP route into the Shed for when you want to poke your nose out without incurring any real risk of being Grappled. Which I pointed out when the Cellar was made - the first person in there is likely the only beneficiary - and so it has proven to be.

If your only real objection is that the Tent gets a Sharp search modifier then, sure, I’ll vote for it to be taken away - if the same proposal increases the route between the Shed and the Cellar to, let’s say, around 20 or so?

JonathanDark: he/him

23-02-2023 17:07:42 UTC

imperial

Habanero:

24-02-2023 03:27:35 UTC

for

Kevan: he/him

24-02-2023 12:55:48 UTC

Nailed Bat’s “A Villager holding this Item treats all Roughhousing Time costs as being reduced by 10, to a minimum of 1.” on the Heels of the proposed Dousing costing “10 Time, plus the Time required to travel any Routes between the Actor and the Target” (where that plus could be argued at zero) would be quite the combo.

Brendan: he/him

24-02-2023 15:41:32 UTC

for