Saturday, January 20, 2018

Proposal: Tragicomedy

Timed out 3 votes to 1. Enacted by Kevan.

Adminned at 22 Jan 2018 14:36:16 UTC

Add to the Ruleset a rule called “Social” with the following:

Each Resident has a Stance with each other Resident, defaulting to “Neutral”. Stances are all tracked on the Residents wikipage. At-will, a Resident can change their Stance with another Resident to another, if their former Stance was “Neutral”. The Stances possible (and their effects, if any) are the following:

- Neutral:
- Trusting: The Resident you are Trusting towards may transfer Supplies from you to themselves.
- Suspicious: The Resident you are Suspicious towards may not transfer to you Supplies.
- Romantic: The Resident you are Romantic towards may use your Alertness value instead of their own, for the purpose of other mechanics which require a certain Alertness value.
- Violent: The Resident you are Violent towards cannot change their Stance towards you to be anything else than also Violent.

I think it would be really cool to see a web of commerce of a sort and relationships grow organically.

Comments

Kevan:

01-20-2018 14:48:46 UTC

Nice idea. Did you forget to specify this as a GNDT column, though?

(And I’m not sure “not needing to be tracked” is the right way to word the default. All game data has to be tracked.)

Cuddlebeam:

01-20-2018 14:54:28 UTC

Woops. Fixed.

Might get too huge as a GNDT column, so, did wikipage instead.

Kevan:

01-20-2018 20:45:29 UTC

for

card:

01-21-2018 05:59:36 UTC

for

Axemabaro:

01-21-2018 20:50:46 UTC

for

Axemabaro:

01-21-2018 20:53:44 UTC

against COV

Axemabaro:

01-21-2018 21:21:17 UTC

against COV

Kevan:

01-21-2018 22:44:00 UTC

Why the change of mind?

card:

01-21-2018 23:18:10 UTC

with only a 3 minute delay, I believe Axemabaro simply did the wrong vote at first. not sure about the second one though

Kevan:

01-22-2018 12:02:17 UTC

Ah, good point.

Real-time trading and Alertness adjusting probably isn’t great, here, mind. (If a crate drops with two amazing things in it, everyone should rush to persuade the most Alert player to become Romantic towards them.) Maybe we need a generic keyword for actions which can only be taken when there’s no active crate.