Proposal: Unroguelike
Reword the text of the rule “Rogues {I}” to read:
Participants who have the Rogue Characteristic are known as Rogue Participants.
Remove the Characteristic of Rogue from all Participants who currently have it.
I don’t understand this rule. Being a Rogue grants no clear gameplay advantages, only disadvantages, so it has to have some scammy purpose. That’s made more evident by the way it has only been put to use by one player (aside from myself) who just happened to propose and enact the rule. Does anyone else know why you would choose to go rogue, aside from holding a brief window of time to take heist actions after a target reset?
ais523: Mastermind
I think the rule was intentionally designed to make win-via-scamming attempts easier – one thing that makes scamming difficult is that people can reset your Heist Action timer via scoring and removing your target, meaning that if scoring is happening rapidly, it’s hard to get the full range of the DICE48 to be useful. Turning Rogue is basically a way that you can hide from the rest of the dynastic gameplay for a while, enabling you to embark on a series of actions without scoring resets getting in the way.
Becoming a Rogue doesn’t have any obvious use besides that, which is why I’m surprised at people turning on the status.