Reached quorum 7 votes to 0 with 5 “reset please"s. Enacted by Kevan.
Adminned at 20 Mar 2017 21:08:25 UTC
Add to the end of the “Satisfaction” subrule of the “Moods” rule:
If a creature has a Satisfaction Level of Depressed, Organs must consume twice as many nutrients as stated in order to perform actions described in the Anatomy rule.
Add “Procreation Drive” to the list of moods in the “Moods” rule.
Add the following to the end of the bullet point beginning with “Egg Sack” in the “Anatomy” rule:
Laying an egg cluster fulfills Procreation Drive.
Add the following to the end of the bullet point beginning with “Choanocyte” in the “Anatomy” rule:
Fertilizing an egg cluster fulfills Procreation Drive.
Replace the last paragraph of the “Moods” rule before the “Satisfaction” subrule with
If an action fulfills a mood and that mood is not the highest or tied for highest of that creature’s mood’s, or all moods are zero or less, then the organ’s creature’s satisfaction level decreases by 1.
Set Procreation Drive to 0.
If the majority of comments on this proposal containing valid votes also contain the text “reset please”, set all Moods whose value is less than 0 to 0.
Everything’s harder when you’re depressed. Adds incentive to become a Gland and increase moods. Also should make it harder to spam actions, should that become possible in actuality, since either the creature will quickly become depressed and require twice as many nutrients (and egg laying becomes impossible), or the spammer will have to spend some nutrients becoming a Gland and increasing appropriate moods anyway.