Friday, June 24, 2011

Proposal: We’re Tracking Empty Space

Quorums 6-2 and is enacted.

Adminned at 25 Jun 2011 21:34:42 UTC

Remove all inactive plots that do not contain any non-empty squares from the Garden Patch

This should have no practical effect - if an affected player unidles, they receive plots identical to the removed ones - but will make browsing the Garden Patch easier.

Comments

Winner:

24-06-2011 17:09:10 UTC

for

Winner:

24-06-2011 17:10:23 UTC

For the record this will remove 9 plots.

Purplebeard:

24-06-2011 17:49:19 UTC

for Trivial.

mideg:

24-06-2011 17:58:35 UTC

for Trivial.

Yoda:

24-06-2011 20:18:17 UTC

against Don’t we need to keep track of where the plots are located?

Bucky:

24-06-2011 20:31:28 UTC

I don’t think so.  This actually removes the patches rather than hiding them.

SingularByte: he/him

24-06-2011 22:05:08 UTC

for

aguydude:

24-06-2011 22:48:18 UTC

for Meh.  I don’t care where the plots are located.

Yoda:

24-06-2011 23:55:57 UTC

aguydude: Yes, but if we need to restore an idle player’s gamestate back to when they first went idle, then we need to restore the position in the wiki page as well.  It’s not a matter of caring where the plots are located but whether we’ll need to know when unidling someone.

aguydude:

25-06-2011 00:03:48 UTC

@Yoda: You misunderstand: I mean I don’t care where the idle player’s plots are restored.  Anyhow, in a pinch we can just look at the Plot’s wiki history.

Yoda:

25-06-2011 00:08:07 UTC

aguydude: Point taken.  But if we are going to need to restore plot position when someone unidles, it’s going to be a whole lot easier to unmark an inactive plot than to go on the history to see if the unidling player previously had a plot that went poof.  Also, when adding new players, the random position of the new plot includes inactive plots.  So, either way, when someone unidles or joins, we would have to go into the history.

aguydude:

25-06-2011 01:19:26 UTC

against CoV per Yoda’s point.  A better solution would be just replace the heading and plot with a placeholder.

aguydude:

25-06-2011 01:20:11 UTC

Incidentally, the solution I just mentioned is legal without a proposal…probably.

mideg:

25-06-2011 06:22:05 UTC

@aguydude: Probably. But you will still have to check the history when restoring someone for his plots exact content.

I am also unsure how to handle Zs on inactive plots. On the one hand it says that inactive plots shall be ignored by all rules except for unidling. On the other hand, a Z located on an inactive plot is still a normal Z.

Can he move? How does he move?

scshunt:

25-06-2011 09:16:23 UTC

for

Yoda:

26-06-2011 01:33:26 UTC

mideg: aguydude is saying that you can already replace empty plots with, say, “[empty]” or something like that in order to reduce clutter on the wiki page without a proposal because it’s still just a representation of gamestate.

As for the zombies, their location “must be a Square in a Plot”.  Since their location is no longer on a valid Plot, they at the very least are no longer in the current gamestate.  Whether they resume as normal once the player unidles is up for debate.  I might argue that they cease to exist entirely when a player idles and therefore it’s as if they were destroyed, but no one gets the juice from them because the player whose plot they were on is already idle.

Note that it would be very hard to exploit this destruction of zombies since if someone idles at request (rather than timing out at 7 days), they must wait 4 days to unidle again and they come back with a defeated value of 1.

Yoda:

26-06-2011 01:35:17 UTC

Interestingly enough, one could argue that this proposal in itself does not do anything because it does not change Gamestate but the representation of it.  Therefore, when the proposal passes, since the wiki page will no longer reflect Gamestate, any admin may change it back.