Proposal: Werewolf Prisoners
s/k, admin by aaronwinborn
Adminned at 29 Oct 2007 10:53:31 UTC
Add a sub-rule to 2.3 (Werewolves), called ‘Werewolf Prisoners’:
During any nightime period, if a living werewolf has an occupation of prisoner, there is a 50% chance that he will temporarily visibly change into a werewolf at some point during the night. In such case, the Night Watchman, and each of the villagers who possess a set of Gaol Keys, each have a 1 in 3 chance to witness the change (assuming their status is Alive at the time), as determined by the Mayor, who will notify the werewolf and each witness of the results.
Add the following to rule 2.1.1.4 (Gaol):
If a prisoner has a set of Gaol Keys, then they shall be placed into possession of the other villager with a set of Gaol Keys. If a prisoner has both sets of Gaol Keys, then they shall be placed into possession of the mayor.
Chivalrybean:
Do we toss the keys in the grave if the prisoner has both?