Proposal: What did I loot last night?
Reached quorum 7 votes to 0. Enacted by Kevan.
Adminned at 25 Jan 2018 08:51:45 UTC
Add as a paragraph to “Stats”:
Each Resident has a Hangover Level (or “Hangover”), which is an integer that can be negative, tracked in the GNDT as “Hangover”, and defaulting to 0.
Replace
Food: Consumable. The User gains 1 Health and loses 1 Alertness.
Water: Consumable. If the User has a Health below 3, they gain 1 Health.
Energy Drink: Consumable. The User gains 1 Alertness.
with
Food: Consumable. The User gains 1 Health, loses 1 Alertness, and loses 8 Hangover.
Water: Consumable. If the User has a Health below 3, they gain 1 Health. The User loses 4 Hangover.
Energy Drink: Consumable. The User gains 1 Alertness and gains 10 Hangover.
Replace
“Pills: Consumable. The User gains 2 Alertness but loses 1 Health.” with “Pills: Consumable. The User gains 3 Alertness, loses 1 Health, and gains 40 Hangover.”
At the end of the last sentence of the first paragraph of Crates (“The post lists a number of randomly-chosen items from the Supplies list which are inside the Crate; that number is equal to the number of Residents at the time of posting.”), add:
The Government may, and should, also then halve the Hangover of all Residents, rounding toward zero.
Adding a gradual later downside to more alertness now. I want to eventually propose Hangover subtracting from Alertness (say, Priority = A - H/10 ?), to add some churn to the order.
card:
Probably should add the downside in this proposal.