Wednesday, January 24, 2018

Proposal: What did I loot last night?

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 25 Jan 2018 08:51:45 UTC

Add as a paragraph to “Stats”:

Each Resident has a Hangover Level (or “Hangover”), which is an integer that can be negative, tracked in the GNDT as “Hangover”, and defaulting to 0.

Replace

Food: Consumable. The User gains 1 Health and loses 1 Alertness.
Water: Consumable. If the User has a Health below 3, they gain 1 Health.
Energy Drink: Consumable. The User gains 1 Alertness.

with

Food: Consumable. The User gains 1 Health, loses 1 Alertness, and loses 8 Hangover.
Water: Consumable. If the User has a Health below 3, they gain 1 Health. The User loses 4 Hangover.
Energy Drink: Consumable. The User gains 1 Alertness and gains 10 Hangover.

Replace

“Pills: Consumable. The User gains 2 Alertness but loses 1 Health.” with “Pills: Consumable. The User gains 3 Alertness, loses 1 Health, and gains 40 Hangover.”

At the end of the last sentence of the first paragraph of Crates (“The post lists a number of randomly-chosen items from the Supplies list which are inside the Crate; that number is equal to the number of Residents at the time of posting.”), add:

The Government may, and should, also then halve the Hangover of all Residents, rounding toward zero.

Adding a gradual later downside to more alertness now. I want to eventually propose Hangover subtracting from Alertness (say, Priority = A - H/10 ?), to add some churn to the order.

Comments

card:

01-24-2018 02:59:05 UTC

Probably should add the downside in this proposal.

Cuddlebeam:

01-24-2018 03:35:23 UTC

I saw the movie, therefore, I am expert in the subject.

And through my expertise, Prov. Greentick. Nothing wrong with it really.

Kevan: HE/HIM

01-24-2018 08:53:34 UTC

for

card:

01-24-2018 14:05:30 UTC

for

samzeman:

01-24-2018 14:38:30 UTC

for

Cuddlebeam:

01-24-2018 15:31:08 UTC

for

PineTreeQ:

01-24-2018 18:39:53 UTC

for

Axemabaro:

01-25-2018 00:11:06 UTC

for