Friday, October 26, 2007

Proposal: What’s a man to do?

time out, failed 4-10 by aaronwinborn

Adminned at 29 Oct 2007 10:50:21 UTC

Create a new sub-rule of the “Occupations” rule titled “Specific Occupations” with the following text:

The Bailiff (if living) may make a story post titled “Execution” if there is currently a prisoner. If at least two other living villagers respond to that post with a FOR voting icon, then the status of the prisoner becomes Dead.

As a weekly action, if it is Night, the Burglar (if living) may steal one item from another villager (living or dead) by making a story post. This item is transferred to the Burglar in the GNDT

As a weekly action, the Priest (if living) may create one Holy Water item in the possession of any villager who does not already have Holy Water

As a daily action, the Beer Seller (if living) may “make a sale”. To do so, they roll 1DICEX (where X is the number of living villagers) and count down that number of villagers in the GNDT, skipping villagers who are dead. The selected villager is “Drunk” until the next time it becomes Day. If a Drunk villager is killed, the villager or villagers responsible gain an additional acuity point

The Master of Hounds may secretly inform the mayor of the status of the hounds. The hounds may either be “penned” or “released”. The hounds are “penned” unless otherwise specified. Whenever a villager is killed by being targeted by werewolves, if the hounds are released they begin to howl, alerting the village to the crime. When this occurs, the Mayor shall secretly reveal to each living villager the name of one villager who was out on the streets (per the Night Watchman rule). The named villager shall be selected at random from the list by a means of the Mayor’s choosing, and this random selection shall occur once for each living villager (so each living villager learns of one name on the list, but each has a chance of learning of a different name). The Master of Hounds learns of three names on the list (instead of one).

Comments

aaronwinborn:

26-10-2007 23:55:23 UTC

imperial I like the idea of these. Not sure of the Bailiff, however—seems too powerful (considering all the back & forth about Bucky’s unfortunate lynching). The Burglar would have a better time if we had secret possessions, but that’s at their risk till that happens. The rest of it seems ok.

Shadowclaw:

26-10-2007 23:56:03 UTC

imperial

Rodlen:

27-10-2007 01:33:20 UTC

for Everything is good, except the Bailiff is overpowered.

Brendan: he/him

27-10-2007 02:13:34 UTC

against Bailiff needs balancing, the Burglar is already on his way to being soundly beaten, and there’s no point to the Hounds’ status being secret—either they’ll be released all the time or the Master will be lynched for obvious collaboration with the Werewolves.

But the Beer Seller (Brewmeister?) is hilarious.

spikebrennan:

27-10-2007 03:45:53 UTC

for
Clarity on Beer-Seller: can status as “Drunk” be tracked as an inventory item for the affected Villager?  Or does nobody know who is Drunk?

Igthorn:

27-10-2007 10:24:06 UTC

for
Bottom’s up

Chivalrybean:

27-10-2007 14:11:18 UTC

against For the issues above mentioned by Brendan.

Amnistar: he/him

27-10-2007 15:35:59 UTC

against Hounds needs to have a benefet for the hounds being penned up, thereby making some kind of choice, and less of an obvious action.

Also, someone put in a rule that has people who die lose their occupations?

Bucky:

27-10-2007 20:19:59 UTC

against

Darknight: he/him

27-10-2007 23:40:38 UTC

against

Hix:

28-10-2007 03:00:22 UTC

against Tries to do a lot at once.  Issues with some of the lot.

Tesla4D:

28-10-2007 22:48:30 UTC

against

Kevan: he/him

29-10-2007 17:45:19 UTC

against