Proposal: Will Mine For Food
Reached quorum 10 votes to 0. Enacted by Kevan.
Adminned at 13 Apr 2010 03:00:35 UTC
Add a new rule, “Hunger”:
Each Colonist has a statistic called Hunger, which is tracked on the GNDT. New Colonists start with 0 Hunger. As a weekly action, the Expedition Leader may increase each Colonist’s Hunger by 2. If a Colonist’s Hunger is 4 or more, he is Starving. When a Colonist’s Hunger reaches 7 or more, he dies.
Add the following items to rule Constructions:
* Build Table. A Colonist may spend 5 Energy and remove 2 Wood from the Stockpile to place a Table on a square of Dirt on or adjacent to his location.
* Build Kitchen. A Colonist may spend 15 Energy and remove 10 Wood and 5 Rock from the Stockpile to turn a 3x3 square of Dirt, centered on his location, into a Kitchen. When a Kitchen is pulled down, the entire 3x3 square is turned into Dirt.
Add the following items to rule Tasks:
* Cook Meal. This can only be performed by a Colonist who is Indoors and in a Kitchen. The Colonist may spend 10 Energy to remove 2 Food from the Stockpile and add 1 Meal to it.
* Eat. The Colonist may spend 5 Energy and remove 3 Food or 1 Meal from the Stockpile to decrease his Hunger by 1. If a Colonist adjacent to a Table consumes a Meal, he may decrease his Hunger by 2 instead.
Add the following items to rule Jobs:
* Cook. A Colonist who has peformed the Cook Meal task three times in one week may become a Cook. A Cook may add an additional Meal to the Stockpile whenever he performs the Cook Meal task.
Create a Hunger column in the GDNT and set each Colonist’s Hunger to 0. Add ‘k Kitchen’ and ‘a Table’ to the legend of the Settlement Map as Empty Locations.
Keba:
I tried to avoid something like “As a weekly action, the Expedition Leader may increase each Colonist’s Hunger by 2” in my Food proposals, but I am ok with that…