You could say I’m… well rounded
“If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.”
“The License, listed as “license†- 3750 Security, 0 Reputation. At any time, the Criminal that possesses the License may at their discretion lose X Wealth and gain F Firepower, where F = X / 2.”
I chose to lose -1 wealth and gain F firepower, where F = -1 /2. This rounds to zero, so that is 0 firepower gained.
I then build up millions of wealth, and converted it all to firepower using the license again.
I can effectively have as much firepower and wealth as I want. So can you if you steal the thing from me.
Obviously this should probably be fixed. Unless I’m missing a way to use firepower and wealth to achieve victory (as opposed to reputation, which can be done if you get like four people willing to keep throwing the same guy in jail over and over (which is legal, btw. might want to fix that too)). Of course, if you guys want to grant me victory because this mechanic isn’t working I wouldn’t complain =P But I’ll let someone else make the CfJ that fixes this either way =)
ais523: Mastermind
“Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers” in 3.3.1? You can’t plug negative variables into formulas.