Proposal: 2 Armed 2 Dangerous
Fewer than a quorum not voting AGAINST. Failed 1 vote to 3 by Kevan.
Adminned at 16 May 2024 15:22:11 UTC
Add a Possession called “Knife” with value of 5 and with an effect of “This is a Weapon. Add 1 to the Party’s might when totaling it during the Haul”
Add a Possession called “Pistol” with value of 5 and with an effect of “This is a Weapon. If it is Loaded, add 3 to the Party’s might when totaling it during the Haul”
Add a Possession called “Shotgun” with value of 10 an effect of “This is a Weapon. If it is Loaded, DICE10 to the Party’s might when totaling it during the Haul”
Add a Possession called “Ammo” with value of 1
Add a subrule to Possessions called “Weapons”
Some Possessions are Weapons, as identified in their effects. Each Thief may have one Weapon in their inventory marked as Equipped, which is publicly tracked. Thieves that possess a Hand injury in which may not have a Weapon marked as Equipped. (If a Thief picks up a Hand Injury while having a Weapon marked as Equipped, that Weapon ceases to be Equipped).
A Thief may Equip, Unequip, or change which weapon of theirs is Equipped as a Street Action
Weapons may Loaded or Unloaded and is by default Unloaded (whether it is Loaded or Unloaded is publically tracked). A Thief may, any time as an atomic action, remove Ammo from their Inventory in order to set one Weapon in their Inventory to Loaded.
In the Burglary after the step “If the Party Might is less than the Defense of the Current Target, apply the Trap of the Current Target” add the step “Set all Equipped Weapons to be Unloaded”
Add a target called “Gun Shop” with a Defense of 7, loot of “Add two randomly selected weapons and 3 Ammo to the Haul”, and Trap of “Each Thief whose plan was not Rest or Lay Low gains a random Injury, then rolls a DICE3 and if the result is 1 sustains a second random injury”
Kevan: he/him
Seems a bit duplicative to have both Arms (things that thieves can buy freely and can choose to use up during a burglary to increase the team’s Might) and Weapons (things that thieves can buy freely, or find in Hauls, which they can choose to use up the ammo of during a burglary to increase the team’s Might).
I was already assuming that Arms were small weapons that were discarded as traceable after being used on a job.