Proposal: A Little More Magic
Self Killed, Failed by Derrick
Adminned at 22 Mar 2019 13:03:20 UTC
Add the following text under the List of Spells:
=== Bolster—Level 1—CC 3 ===
*Double the Support of another Adventurer in your Location=== Weak Gust—Level 2—CC 2 ===
*Move a Monster in your Location to a randomly chosen Wilds other than your Location=== Enlarge—Level 3—CC 2 ===
* Set the hit points of a Monster in your Location to double the current value, rounding up. Denote this by adding “(HP: X)” after that Monster’s listing in your Location, where X is the new hit point value.=== Strong Gust—Level 4—CC 3 ===
*Move another Adventurer in your Location to a randomly chosen Wilds other than your Location=== Minimize—Level 4—CC 4 ===
*Set the hit points of a Monster in your Location to half the current value, rounding up. Denote this by adding “(HP: X)” after that Monster’s listing in your Location, where X is the new hit point value.
*May not be used on a Dragon
To the bottom of the “Spawning” section of the Ruleset, add the following:
*Remove any parenthetical notations or modifiers from all monsters in the Wilds
Remove the second “Shadowy Tome” item from the Marketplace. Edit the remaining Shadowy Tome item such that its attack power is 3 (instead of “3,”) and it has a modifier which reads “Can only be used by an Adventurer with Magic 2 or higher.”
Edit the Crystal Ball item so that it has a new modifier which reads “Can only be used by an Adventurer with Magic 1 or higher.”
Fixes the double tome, makes the dark arts a skillful practice, and adds some spells.
derrick: he/him
Calling the parenthetical changes to the monster stats “Modifiers” makes me nervous.
The second tome should be a staff, and its presence is an error by the enacting admin (me). That should mean it can be corrected at any time. If its corrected, I think the proposal will fail gracefully, except that we’ll end up with two attacking items and no scavenging item.
The magic levels seem a bit high.