Wednesday, March 20, 2019

Proposal: A Little More Magic

Self Killed, Failed by Derrick

Adminned at 22 Mar 2019 13:03:20 UTC

Add the following text under the List of Spells:

=== Bolster—Level 1—CC 3 ===
*Double the Support of another Adventurer in your Location

=== Weak Gust—Level 2—CC 2 ===
*Move a Monster in your Location to a randomly chosen Wilds other than your Location

=== Enlarge—Level 3—CC 2 ===
* Set the hit points of a Monster in your Location to double the current value, rounding up. Denote this by adding “(HP: X)” after that Monster’s listing in your Location, where X is the new hit point value.

=== Strong Gust—Level 4—CC 3 ===
*Move another Adventurer in your Location to a randomly chosen Wilds other than your Location

=== Minimize—Level 4—CC 4 ===
*Set the hit points of a Monster in your Location to half the current value, rounding up. Denote this by adding “(HP: X)” after that Monster’s listing in your Location, where X is the new hit point value.
*May not be used on a Dragon

To the bottom of the “Spawning” section of the Ruleset, add the following:

*Remove any parenthetical notations or modifiers from all monsters in the Wilds

Remove the second “Shadowy Tome” item from the Marketplace. Edit the remaining Shadowy Tome item such that its attack power is 3 (instead of “3,”) and it has a modifier which reads “Can only be used by an Adventurer with Magic 2 or higher.”

Edit the Crystal Ball item so that it has a new modifier which reads “Can only be used by an Adventurer with Magic 1 or higher.”

Fixes the double tome, makes the dark arts a skillful practice, and adds some spells.

Comments

derrick: he/him

20-03-2019 11:24:03 UTC

Calling the parenthetical changes to the monster stats “Modifiers” makes me nervous.

The second tome should be a staff, and its presence is an error by the enacting admin (me). That should mean it can be corrected at any time. If its corrected, I think the proposal will fail gracefully, except that we’ll end up with two attacking items and no scavenging item.

The magic levels seem a bit high.

imperial

naught:

20-03-2019 20:32:00 UTC

I as well do not agree with the wording in the second blockquote, which might be construed to mean getting rid of any additional rules from said Monster in the Bestiary, due to the way the Ruleset is currently.

A shame too, because I liked the spells. against

Trigon:

21-03-2019 05:46:58 UTC

imperial

derrick: he/him

21-03-2019 11:24:13 UTC

against

Zaphod:

22-03-2019 00:08:10 UTC

against Self kill