Friday, August 13, 2021

Proposal: A Mysterious Factory Indeed

self killed—clucky

Adminned at 15 Aug 2021 04:24:20 UTC

In “Energy Cycles”, change

For every Worker, if their Energy is less than 2, set it to 2.


For every Worker who is not the Factory, if their Energy is less than 2, set it to 2.
If the Factory’s Energy is less than 4, set it to 4.

In “Machines” change

Each Worker may have up to six Machines in their Line;


Each Worker may have up to six Machines in their Line, or nine if they are the Factory;

On-the-fly new idea: Emperor is a supercharged Player.


Clucky: he/him

13-08-2021 05:18:11 UTC

Curious where you plan on taking this that doesn’t devolve into kingmaking

Vovix: he/him

13-08-2021 08:02:02 UTC

Well, so far there’s no way to interact with other players, so there’s no way to kingmake. Not sure what it accomplishes, either, though.

Lulu: she/her

13-08-2021 11:33:22 UTC

shouldn’t be too hard to lock out the Factory from any pooling manuvers.


13-08-2021 14:27:17 UTC


Kevan: City he/him

13-08-2021 14:40:27 UTC

Not really sure where this is going. If we’re heading towards an Emperor victory condition, where if Jumble wins they can pick a leading or friendly player to ascend in their place, this feels like unfair competition.

If Jumble just wants to get their hands dirty and get a feel for the gameplay, doing so with 150% of some resources will be giving them an inaccurate perspective of that game.


13-08-2021 15:10:01 UTC

against per Kevan’s second paragraph above – we can probably stop the Emperor’s bonus resources breaking anything, but it’s likely to give the Emperor a skewed perspective.

Janet: she/her

13-08-2021 15:33:23 UTC


lemon: she/her

14-08-2021 01:11:57 UTC

i’m against unless we get a clear idea of where this is going

Lulu: she/her

14-08-2021 02:12:10 UTC

against sk