Tuesday, August 22, 2017

Proposal: Advanced Radar Tracking

Failed 1 vote to 4 with fewer than a quorum not voting against. Failed by Kevan.

Adminned at 23 Aug 2017 08:25:36 UTC

Under the perks rule add the following:

[25 Intel, 25 Science, 25 Military]: Advanced Radar Tracking: As a command action per tick you may use the tracking system to determine who targeted you during the most recent tick by messaging the UNSG this intention. The UNSG will then execute two rolls: 1DICE20 to determine if the tracking system is functioning (15 or greater and it works), and if it is, 1DICE6 to determine accuracy of the system (5 or 6 will give correct target, otherwise incorrect target is given). The UNSG will then relate this information back to the CiC who requested this information.

If the proposal “Effective Increase” passes add the following onto the end of the perk

Having 10 more science than required increases the chance of the detection roll succeeding (ie 13 or greater and it will function). Having 10 or more Intel than required increases the chance of a correct detection (ie 4, 5, or 6 will give correct target). The default rule for increasing effectiveness is ignored.

A collaboration between the science and military divisions annouced today that a potential system for identifying other countries that shot you is in the works. Maybe we will see more retaliation strikes occur with the introduction of this system.

Plus I’m getting tired of someone shooting me and I not know who.


Kevan: he/him

22-08-2017 08:51:05 UTC

imperial A lot of dice here. You may also get tired of unlucky die rolls when you only get to roll a couple each week.


22-08-2017 18:11:03 UTC

I do think there should be a way to determine who targeted you, but this only gives a 1 in 12 chance of correctly determining that information, and thus doesn’t seem like it will be used much.


22-08-2017 21:09:24 UTC


The 1 in 12 chance is too long a shot. This power would be less useful than Satellite Imagery and cost more. I’d be more likely a for with better chance of activating the power successfully.

Also, the extra rider conditional on Effective Increase can’t get enacted, since the EI proposal gets adminned after:

If the admin enacting a proposal reaches a step which cannot be applied immediately (eg. “two days after this proposal enacts, CIC A gains 1 point”), that step is ignored for the purposes of enactment. Once a proposal has been enacted, it can have no further direct effect on the gamestate.

Thunder: he/him

22-08-2017 21:44:19 UTC

Same 1 in 12 issue.

Maldor: he/him

23-08-2017 00:59:40 UTC

Well effective increase was supposed to be first in line before this one. Order of creation vs order of posting…