Tuesday, November 25, 2014

Proposal: Bang!

Vetoed.-Bucky

Adminned at 27 Nov 2014 02:24:05 UTC

In the rule “Navigation”, replace

“An Orbit is a Moon (tracked as the first letter of the Moon’s name) followed by an Orbit Number from 1 to the Moon’s Orbital Size. New Shuttles start in Orbit G20.”

with

“An Orbit is a Moon (tracked as the first letter of the Moon’s name) followed by an Orbit Number from 0 to the Moon’s Orbital Size. New Shuttles start in Orbit G0.”

Add a new rule entitled “Crashing” with the following text:

If 2 or more Shuttles have the same Orbit and that Orbit is not G0, reset all columns of that Shuttle

Comments

Bucky:

25-11-2014 03:28:14 UTC

Mechanically, I think this goes rather poorly with partly random movement.  Flavorfully, I would expect Shuttle AIs to be good enough pilots that they can rendezvous with each other in orbit without crashing.  If the Derelicts proposal passes, this would make them uncontrollable.  And this would interfere with part of the <a >agenda</a> by preventing multiple Shuttles from docking at the same space station. 

Also, this doesn’t move the current stack of players at G20, so expect a major crash if “Start Your Engines” fails.

Is there a good reason why we should have collisions?

Teninten:

25-11-2014 03:35:42 UTC

Oh, I hadn’t realized about the Derelicts. I had meant to set all players’ orbits to G0, but forgot.

Bucky:

25-11-2014 03:42:44 UTC

Also, “reset all columns of that Shuttle” is vague, but I think it means players can intentionally crash to warp back to G20 and refuel.  And I’m worried about griefing if “that Shuttle” refers to the shuttle that didn’t move.

So, veto.  Don’t take it personally, this veto just says this rule doesn’t go well with the other rules I want to have.

Bucky:

25-11-2014 03:43:58 UTC

Note to admins: Vetoes are currently set to SLOW speed.

Seventy-Fifth Trombone:

25-11-2014 19:41:49 UTC

“Vetoes are currently set to SLOW speed”

I’ve been gone a long time and what is this

Kevan: he/him

25-11-2014 20:17:55 UTC

The core ruleset occasionally allowed vetoed proposals to be failed out of queue sequence for stretches of 2008 through 2010. It was never formalised as any kind of “fast” and “slow” setting, the rule just got voted through and repealed by different groups of players.