Proposal: Betterment of the Ruleset, one Proposal at a Time #Replacement_Edition [Appendix]
4 votes against means quorum can not be reached without a change of vote.—Clucky
Adminned at 30 Jul 2021 15:58:00 UTC
Adds a new Subrule, named “Replacement Effects” under Clarifications, “-“ is considered to be bullet points::
There may be some text in the Ruleset that can watch the game and replace other actions that are happening, often denoted with “instead”, “instead of” or “is replaced with”.
- A Replacement Rule consists of two parts, the Gamestate Events to be watched for and the Replaced Events. (e.g. “Whenever a Vampire Lord gains Mana, they gain that many Crystals instead.” is a Replacement Rule which watches the Gamestate for “when a Vampire Lord gains Mana” and replaces that event with “that Vampire Lord gaining that many Crystals”)
- A Replacement Rule may only invoke itself once whenever a Gamestate event that matches the Gamestate Events to be watched for happens. (e.g. If “Whenever a Vampire Lord gains Mana, they gain twice that Mana instead” is in the Ruleset, and Haruka, a Vampire Lord gains Mana, they only get twice that Mana but not Infinite Mana.)
- If a Replacement Rule replaces some Event, the Original Event is considered to have never happened, instead the Replaced Events are considered to have happened and in turn, can trigger other parts of the Ruleset. (e.g. If “Whenever a Vampire Lord gains Mana, they gain that many Crystals instead.” and “Whenever a Vampire Lord gains Mana, they become Dusted” exists in the Ruleset, and Haruka gains 5 Mana, Haruka will not be Dusted since the Mana-gaining event was replaced with gaining Crystals and such, the Original Mana-gaining effect is considered to have not happened at all.)
- If one or more Replacement Rule is Triggered and would replace an event, but that event never happens possibly due to Pritorisations, the Replacement Rule simply doesn’t do anything. (e.g. If “If a rule would ever have no name, it is instead given the name of the proposal that created it, or (if this is not possible) the name “Unnamed Rule” exists in the Appendix, and “Whenever there is a rule with no name, Haruka achieves Victory” exists in the Dynastic Rule, and there is a Rule having no name, although “Haruka achieves Victory” would be triggered, “Giving the No-Named Rule a Name” in the Appendix takes precedence and gives the rule with no name a name, thus there will be no instants when there is a rule with no name and so, Haruka can’t achieve Victory using “Whenever there is a rule with no name, Haruka achieves Victory”.)
Some Ruleset prerequisites that Kevan mentioned in the original proposal of Dependency Issue. Open to discussion in the 8 hrs of proposal modification timeslot - although it’s most certainly a protosal, I don’t think it’s good to just put the discussion inside the Slack and possibly get deleted since there’s a 10k message limit.
Josh: he/they
On a general point of principle, the examples are good but should avoid using dummy names, especially when then pointing out that they are specifically present as names of players (“Haruka, a Vampire Lord”) - the ‘Vampire Lord’ will continue to change to the player term of each dynasty, and so a future player could easily change their name to Haruka to engineer a situation where they have permanent double mana, or possibly achieve victory.
This is proving quite tricky for me to parse, and it does feel like a lot of quite dense text for what has proven to be a very occasional, fringe occurrence.
That’s what it looks like without the examples…