Proposal: Blocked Out
Withdrawn. Failed by Brendan.
Adminned at 14 Feb 2022 23:58:28 UTC
Add the following to “Symbology”
Each Symbol also has a Background Color associated with it, depending on which Block it is in on the [[WGL4]] page. Whenever a Symbol displayed on the The Game Board (as a Symbol, not if it appears elsewhere in the document such as in a Player’s name or column header), it must be given its associated background color. The background colors for each Block are as follows
* C0 Controls and Basic Latin: #FFCCCC
* C1 Controls and Latin-1 Supplement: #CCFFCC
* Latin Extended-A: #CCCCFF
* Greek: #FFFFCC
* Cyrillic: #FFCCFF
* Any Block Not Otherwise Listed: #CCFFFF
Remove “Each Player’s Symbol must be visually distinct; a Player may not select a Symbol that a casual observer would fail to distinguish from the existing Symbol of another Player or idle Player;” from “Symbology”
Replace “A Player may not select U+0020-0 or U+00A0-0.” with “A Player may not select a banned symbol” in the rule “Symbology”
Add a subrule to “Symbology” called “Banned Symbols” and give it the following text
Some Symbols may be banned due to them being too visually similar to other symbols. A Player with a banned Symbol may not carry out any dynastic action not described in this rule. The following symbols are banned:
* U+2010-3
* U+2010-4
* U+2010-5
The introduction of quality makes it annoying to tell which symbol is which.
This allows us to differentiate the space characters, so they become fine. But –, —, and ― all look too similar, especially the last too (and – looks too much like − anyways). As those three are all in general puncation, we can’t use colors to differentiate them
TyGuy6:
Colors may be helpful, but I still want people to choose symbols that are visually distinct. It just makes sense, in the long run. Maybe don’t remove that line?