Proposal: Breaker Breaker
Withdrawn. redtara
Adminned at 06 Oct 2021 04:36:42 UTC
In “The Clock”, replace “For each Citizen in a Zone which has a Cache, if that player is on a Floor which is a Breaker, take the result of a DICE100: that Citizen gains an instance of the corresponding Item from the Cache. Otherwise, reduce the upper limit of the Range of each Item in the Cache by 5 for the purposes of applying the results of the next die roll corresponding to that Citizen, then take the result of a DICE100: that Citizen gains an instance of the corresponding Item from the Cache, if there is one. If reducing the upper limit of an Item in that Cache would place the upper limit below or equal to the lower limit for that Item, then instead remove that Item from the Cache for the purposes of applying the results of the corresponding die roll.” with:-
For each Citizen in a Zone which has a Cache, take the result of a DICE100 roll: that Citizen gains an instance of the corresponding Item from that Cache - unless the Floor they are on is a Breaker and the result was a multiple of 10, in which case they gain nothing
Simplifying the elaborate range reduction (currently knocking 13% off of Supply Requisitions searches) into just a 10% chance of not finding anything when a Breaker has tripped.
Clucky: he/him
What’s the story reason for why breakers should reduce your chances of finding something?