Monday, August 12, 2019

Proposal: Cast Turn Undead on Ghost Ships

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 14 Aug 2019 08:05:41 UTC

Amend the second paragraph of “Armour Value and Damage” to read:

Battleships have a default Armour Value of 6; Submarines have a default Armour Value of 3; Minelayers have a default Armour Value of 4. Transports have a default Armour Value of 2.

Remove each of the following from the “Vessels” rule, then set the Armour Value of each existing Vessel to its default value:
“Battleships have an Armour Value of 6;”
“Submarines have an Armour Value of 3;”
“Minelayers have an Armour Value of 4;”
“Transports have an armor value of 2; “

To avoid PotC-style immortality, we must remove the clauses that state a fixed AV, in favor of the defaults set up in AV and Damage.

And have full health back, for clarity’s sake.

Comments

Farsight:

12-08-2019 19:46:39 UTC

Another solid fix from eagle-eyed TyGuy6!  for

ubq323:

12-08-2019 19:48:38 UTC

for

Kevan: he/him

12-08-2019 20:12:13 UTC

for

derrick: he/him

12-08-2019 21:26:45 UTC

for

pokes:

12-08-2019 21:45:15 UTC

against Why reset the armor values that have been diminished?

Thunder: he/him

12-08-2019 22:14:04 UTC

for Thanks for the fix!

TyGuy6:

13-08-2019 01:00:01 UTC

Mostly because I didn’t want to worry about what the actual gamestate was, anymore. So I just cleared it up in the simplest way possible.

pokes:

14-08-2019 02:53:30 UTC

for CoV