Proposal: Casting Vouch
Passes 6-0. — Quirck
Adminned at 22 Sep 2013 10:36:00 UTC
Reword the rule “Spells” to:-
Each Apprentice has a number of Spells, tracked in their section of the “Spellbook†wiki page. An Apprentice is considered to Know all of the Spells tracked in their own section of the Spellbook wiki page, as well as all of the Spells tracked in the Wizard’s section of the Spellbook wiki page. All Spells on the Spellbook wiki page are considered Known to the Wizard.
A Spell consists of one or more Incantations in a specified sequence, each Incantation being a single sequence of two or more letters. A Spell may not contain more than one instance of the same Incantation, where that Incantation is the Name of a Power, unless stated otherwise.
The available Powers are listed as subrules to “Powersâ€. Each Power has a Name, a Description, an Effect and a Cost, which may be negative - the name of the subrule shall be the Power’s Name, followed by its Description in brackets. A Power may also require one or more Parameters, indicated by square brackets in its Effect. The options for each Parameter are listed in the corresponding subrule to “Parametersâ€, each option having a Name and a Multiplier (which may be any positive real number). A Power’s Cost may be given by a formula with Variable Parameters enclosed in curly braces.
If a Spell includes the Name of a Power as an Incantation, immediately followed by the Name or Names of options of Parameters required by that Power, it is considered to manifest that Power with the specified Parameter options bound to it. The Cost of a Spell is determined by multiplying the Cost of each Power it manifests by the Multipliers of the Parameters bound to it, and adding the results. If a Spell’s Cost would ever be less than 1, it is instead set to 1.
An Apprentice may Craft a Spell with any series of Incantations by spending the Cost of the resulting Spell in Energy, making any choices required of its Parameters, and adding that Spell to their section of the “Spellbook†wiki page with a unique name of their choosing, and listing its Incantations and any choices made for its Parameters. They may note the Spell’s Effects and Cost in the Spellbook, but these details are not binding.
An Apprentice may Cast a Spell they Know by spending its Cost in Energy. Upon doing so, they must carry out the effects of every Power manifested by that Spell, in the order those Powers’ Names appear in the Spell’s Incantations, and obeying any noted choices that were made at the time of its Crafting.
Rename the subrules of “Powers” as follows:-
To each bullet point in the subrules of the rule “Parameters”, add the following Names in sequence to the start of each line:-
- “Learn” to “LEH (Learn)”
- “Flourish” to “FLO (Flourish)”
- “Crib” to “KRI (Crib)”
- “Move” to “TEM (Move)”
- “Imprint” to “IMP (Imprint)”
- “Obfuscate” to “OBA (Obfuscate)”
- “Clone” to “MUL (Clone)”
- “Sacrifice” to “SAC (Sacrifice)”
- “Chant (Primal)” to “RAH (Chant, Primal)”
ME, HE, AL, FU, VI, YA, OH, ZO, ZA, TI, PA, LO, VA, TE, ZE, XEIn the Spellbook, document the Spells’ Incantations as follows:-
Senor Bigsby’s Everwhispering Flying Spyder: KRI-AL-VA-TE.
Spectral Mulch: FLO-YA-LEH-YA.
Waterbending: LEH-VI.
Heat of the Moment: LEH-FU.
Overgrowth: LEH-YA.
Channel: IMP-TI-ME. (Choosing “Overgrowth” for TI.)
Duplication: MUL-TE-ME.
Mastering the Heat: LEH-FU.
Unearthing Mysteries: LEH-ZO.
Undergrowth: LEH-YA.
Powerup: IMP-TI-ME. (Choosing “Undergrowth” for TI.)
I think this works. Replacing the currently shaky spellcrafting mechanics so that if a Power or Parameter is amended or repealed, this affects Spells which already contain it, rather than requiring us to keep track of historical idiosyncrasies in effects, difficulty and costing.
Spitemaster:
Little confusing, but I think that’s the price to pay for a robust system.