Tuesday, June 28, 2016

Proposal: Cleaning up gold 2.0

Self-killed. -RaichuKFM

Adminned at 29 Jun 2016 00:41:51 UTC

Reword the rule “Money” to the following:

Each adventurer has a collection of Gold tracked in the GNDT. When a Scribe joins the game for the first time, they start with 10 Gold.

A Scribe may, at any time, subtract a positive amount of gold pieces from their own collection and add that amount to the collection of any other Scribe or NPC.

Reword the rule “Random Encounters” to the following:

The realm of Blognomic is littered with minor gold-carrying Monsters. Each proposal, in addition to being an attempt to change the rules, also represents an encounter with such monsters.

Should a proposal by a Scribe pass, enough other Scribes have joined that the random monsters have been defeated, and its author gains X/2 Gold, where X is quorum. Should a proposal by a Scribe fail, the other Scribes leave its author to get mugged and lose X/2 Gold, where X is the number of AGAINST votes on that proposal. If the proposal was Self-Killed, they managed to escape some of the mugging. In this case, X is the number of AGAINST votes cast before the author’s AGAINST vote. However, if more than half the the Scribes who had their vote count as AGAINST on a failed proposal included the phrase “Nice try though” in the comments of that proposal, the other Scribes rescue them and no gold is lost or gained from that proposal.

In the rule “Exchange”, after “The following resources are considered Commercial: Paper, Looks, Fame” append “, Gold”

Set each scribe to 10 Gold.

Now with 50% less “not-actually-a-proposal”!

Comments

GenericPerson:

28-06-2016 19:17:54 UTC

Note: Perhaps change this to subtracting 40 gold from everyone rather than setting it, now that gold as been awarded/removed? Also, I’m still a bit leery about making gold commercial, as the gold from proposals will probably lead to a fair bit of inflation.

GenericPerson:

28-06-2016 19:23:12 UTC

Note: This proposal does significantly reduce the inflation issue though in retrospect, so I have far less issue there.

RaichuKFM: she/her

28-06-2016 19:30:20 UTC

Note: The bit with Money undoes the minor fixes I put into Nighttime; this wording might fail to default Gold to anything for unidling-but-not-new Scribes, depending on whether ‘the game’ refers to this Dynasty or BlogNomic. And adventurer isn’t defined. Probably not actually problems, but still, I’d suggest:

Each Scribe has a collection of Gold, tracked in the GNDT in a column called “Gold”, defaulting to 50.

A Scribe may, at any time, subtract a positive amount of Gold from their own collection and add that amount to the Gold of any one other Scribe or Proxy.

Also, current Gold could be divided by 5 (and rounded down) to scale it back to ten, which would be a better way to keep the changes in place then subtracting 40. (As 65 Gold becomes 13, rather than 25.)

RaichuKFM: she/her

28-06-2016 19:31:10 UTC

Note: *defaulting to 10, in that quoteblock. Whoopsies.

Clucky: he/him

28-06-2016 20:53:12 UTC

note: I don’t understand the need for this

qwertyu63:

29-06-2016 00:37:42 UTC

Given that the rules I’m editing here seem likely to be repealed further up the queue, let’s end this now:

against S/K