Proposal: cleansing spree
self killed failed by card
Adminned at 31 Mar 2019 06:10:47 UTC
Add to Items:
Items have a regular version and a cursed version. A cursed version of an item is denoted with the text “Cursed ” preceeding its name. In addition to its regular effects, a cursed item has “*Whenever you take an action involving this item, roll a DICE10. On a 6 or higher, gain a curse.”
Add to the fourth paragraph of items
“Adventueres may curse an item in their inventory, by losing a curse and that item and then gaining the cursed version of the item they lost.”
not sure how people feel about curses since the items which give them are rare. this gives people who use those items a chance to get rid of them and make those items not so detrimental.
naught:
The problem with this is that as long as an Adventurer has a coin in their inventory, they can curse said coin, followed by scrapping the coin to gain a coin that isn’t cursed, which effectively makes gaining a Curse meaningless. The point of the Curse is to limit the use of those powerful items.
I do like the “cursed item” idea, though.