Proposal: Clues can be valuable
Self-killed. Failed by Kevan.
Adminned at 15 Sep 2011 12:34:36 UTC
Amend the “Examination” rule from:
If there are at least three Items with no Flags, then any Rational Survivor may - as a daily Action - select three different Items which have no Flags, and roll DICE3 (with a GNDT comment that lists the names of his or her three chosen Items). The Item whose position in that list matches the result of the die roll gains a Clue Flag.
to
If there are at least three Items with no Flags, then any Rational Survivor may - as a daily Action - select three different Items which have no Flags (except a Valuable flag), and roll DICE3 (with a GNDT comment that lists the names of his or her three chosen Items). The Item whose position in that list matches the result of the die roll gains a Clue Flag.
With lots of Items going overboard, and only a few people salvaging, I thought it might be good to allow people to have Valuable clues
Kevan: he/him
“no Flags (except a Valuable flag)” would seem to mean that only Valuable Items can have Clues.
It seems an interesting enough dilemma as to whether to make an Item valuable, or keep it around so that you might get a clue out of it. Maybe we should just tweak the Clue rule to give less of an obvious incentive to throw every Clue Item overboard when you’ve examined it. (Perhaps Clues only count while the object is still around, so that you can present the evidence when you get back to civilisation.)