Friday, April 20, 2007

Proposal: Complex Complexity

Self-killed—- Clucky

Adminned at 22 Apr 2007 06:11:19 UTC

Rewrite rule Lifeform Complexity so it reads:

Each Lifeform has a value called Complexity, which is tracked in the GNDT.  A new Lifeform begins with Complexity equal to the Complexity of the active Lifeform currently with the lowest Complexity.

At no time the sum of all levels a Lifeform has in eir Evolutionary Variables may be greater than eir Complexity.

A Lifeform may not take any action that would raise the sum of all levels that Lifeform has in eir Evolutionary Variables to a value greater than eir Complexity, nor reduce eir Complexity to a value less than the sum of all levels that lifeform has in eir Evolutionary Variables. 

There is a gameplay action called “Escalate”. To Escalate, a Lifeform spends C * 5 * X DNA Points, where C is eir current Complexity, to increase eir Complexity by X.

For each Proposal that is not a Trivial Proposal that is Passed, if a Lifeform’s counted vote on that Proposal had the effect of a FOR vote, e may once, within 48 hours of the Proposal Passing, increase eir Complexity by 1.

Add to the end of the bulleted line in rule Energy:

* Escalate: 2 Energy

Comments

Clucky: he/him

20-04-2007 13:08:09 UTC

I wasn’t a fan of complexity from the start, and only accepted the old form because it was basically useless.

The forumla for upgrading traits takes “complexity” into account in that it costs more the more traits up upgrade. I fail to see why we should make it cost even more.  against

ChronosPhaenon:

20-04-2007 13:42:14 UTC

Id doesn’t make it cost more. It only addas another way to raise complexity (besides voting for proposals)

ChronosPhaenon:

20-04-2007 17:38:27 UTC

against S-K.

BobTHJ:

20-04-2007 17:39:12 UTC

against I like the “Escalate” idea, but I’m not in favor of “the sum of all evolutionary variables”. This would suddenly causes us to need a much higher complexity.