Proposal: Cops and Robbers
Reached quorum 10 votes to 0. Enacted by Kevan.
Adminned at 09 Apr 2025 09:15:31 UTC
Enact a new rule, “Guards and Burglars”:-
Each Agent is either a Guard, a Burglar or a Civilian, defaulting to Civilian. This is publicly tracked.
If there are any Civilians, then the Concierge should select one in a secretly random manner and either:
* If there are more Burglars than Guards, make them a Guard
* If there are more Guards than Burglars, make them a Burglar
* If there are as exactly many Guards as Burglars, make them either a Guard or a Burglar in a secrely random mannerEach Agent has a Location, which is either a Spot in the Hotel Nagelburg, or blank (indicating that they are not present in the Hotel). Locations are tracked privately by the Concierge.
Enact a new rule, “The Break-In”:-
If every Agent has a non-blank Route and there are no Civilians, then the Concierge may perform the following atomic action of Breaking In:
* For each of the numbers 1 through 12 in sequence, repeatedly perform the following substeps with that number as its “Minute”:
** Set each Agent’s Location to their Letter in their Route at the position equal to the Minute
** Each Burglar who has the same Location as a Guard is now considered to have Encountered that Guard
* The Agents disperse: set every Agent to be a Civilian, all Locations to blank, and all Routes to blank
* Post a blog entry announcing the end of the Break In, and naming all Burglars (if any) who encountered Guards, and naming the Guards that each encountered
A simple starting game loop: players are placed onto random Guard/Burglar teams, and when everyone has stated a route around the Hotel, the Concierge spools through the results and tells the group if any Burglars were “caught” by any Guards, on those routes.
SingularByte: he/him
Is it intentional that a Guard and a Burglar can walk through each other without seeing each other?