Proposal: [Core] A minimal consensus shouldn’t have lasting effects
Timed out 3-1. Enacted with irony by Kevan.
Adminned at 15 Aug 2021 18:12:25 UTC
In “Votes”, after
It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, and more valid Votes cast on it are FOR than are AGAINST.
append, as a new sentence in the same bullet point,
Exception: Proposals which would change the text of a Core, Special Case or Appendix rule if enacted cannot be Popular on this basis.
“Wolfsbane” just timed out 6 votes to 4, making a fairly major change to the trans-dynastic ruleset. I get worried when potentially far-reaching changes are made by less than half the playerlist, especially when almost as many players are opposed. (This is despite the fact that I was in favour of the change!)
The systemic problem here seems to be that proposals to change the core rules can, and often do, time out without sufficiently many people paying attention to them. This proposal makes it so that a proposal to change the core rules needs a quorum in order to pass – if it times out without a quorum, it can be failed even if it hasn’t attracted that many AGAINST votes. (It can still pass if it’s more than 48 hours old, but has a quorum.)
This will make core rules changes harder to get through, but I think that’s a good thing in general. It also encourages advertising core rules changes and trying to build a bigger consensus around them, and I think that’s definitely a good thing.
(Note: for safety, this restriction only applies to Proposals; CFJs to change the core rules can still pass by timeout.)
Bucky:
This looks like it applies to merely activating or deactivating a Special Case rule, which are intradynastic concerns. I don’t know whether that was intended.