Saturday, July 24, 2021

Crypt map

I’ll been mucking about with it today, with help from Kevan, as you might see.

* A general room border
* Accents in the directions of blockages, and
* Icons for common features, like threats, denizens, chests and bounce effects

The net effect looks very busy to me, so I wanted to court opinions on which if any of these features are useful and worth keeping, and which I should roll back. Thanks!


Lulu: she/her

24-07-2021 12:45:11 UTC

The SCP Dynasty icons came back :)


24-07-2021 12:45:47 UTC

It takes some getting used to, but I actually think the whole thing is useful.

If anything, I’d add a symbol for “Richardo von Nestor loses all his equipped items” – now Dracula is around, that one is going to get increasingly important.

I think that the bounce effect might also be expressible using border colour, rather than having an icon of its own.

Kevan: City he/him

24-07-2021 14:15:06 UTC

I’m okay with the aesthetics, I’m less sure about the wisdom of having two copies of the same gamestate, one legal and binding, and one entirely unofficial and potentially unreliable.

We may need something in the ruleset to pre-empt a tough late-game CfJ where the two datasets drift out of synch and someone takes actions based on the flawed map alone (or based on someone else’s actions which were based on the flawed map alone).

Clucky: he/him

24-07-2021 16:14:50 UTC

yeah it looks really noisy to me. and I second Kevans worry that if people rely on the map for everything, it increases the chance there is an error there that causes problems.


25-07-2021 03:38:26 UTC

I’ve been tweaking this a bit so that the borders of the actual table cells are used, rather than placing a second set of borders around them (and also making the markup a bit simpler so that it’s easier for people to edit).


25-07-2021 06:14:31 UTC

For what it’s worth: I’m out of slots right now, but would be in favour of a proposal that made the map the authoritative source of information (except possibly for Glyph ownership), reflecting all the room effects there (with the list of rooms either removed, or just used to store the flavour text). It would be a difficult proposal to write, though.

Josh: he/they

25-07-2021 09:06:24 UTC

I’m inclined to go the other way: the list involves less markup so makes more sense as an authoritative source. The map as a regulated but secondary resource feels safer and more legible to me.

Josh: he/they

25-07-2021 09:27:37 UTC

It looks much better with your changes though, ais, so thanks

Kevan: City he/him

25-07-2021 12:53:27 UTC

Oh, nice work, Ais, I must have given up too early on getting table cell borders to work.