Proposal: currency
self-killed failed by card
Adminned at 19 Jul 2018 01:26:16 UTC
Add the following cards to Deck
# Secluded Semiprecious Stones (1) [Object] No constraint > If your home is a ruin and you have not applied this effect yet today, inrease it’s economy by 1. / Increase your home’s economy by 1.
# Redlander Rounded Rings (1) [Object] No constraint > The next card that you play may increase the economy of any Redlander community it is played on by 1. / If you haven’t applied the Up effect of this card today, add a random Redlander card with score 2 or less that is not this card to your hand.
# Mudling Monkey Moohla (1) [Object] No constraint > The next card that you play may increase the economy of any Mudling community it is played on by 1. / If you haven’t applied the Up effect of this card today, add a random Mudling card with score 2 or less that is not this card to your hand.
# Barban Berry Bits (1) [Object] No constraint > The next card that you play may increase the economy of any Barban community it is played on by 1. / If you haven’t applied the Up effect of this card today, add a random Barban card with score 2 or less that is not this card to your hand.
# Grassfolk Green Gumnuts (1) [Object] No constraint > The next card that you play may increase the economy of any Grassfolk community it is played on by 1. / If you haven’t applied the Up effect of this card today, add a random Grassfolk card with score 2 or less that is not this card to your hand.
Kevan: he/him
A floating untracked effect (“the next card you play”) is a bit tricky. I’m also starting to feel like we have enough cards now.