If an action’s only effect is to update a sidebar GNDT variable, you take that action by updating the GNDT. Let me know if you need a password reminder for it.
The glossary also defines “random” events as being “determined by an appropriate DICE roll in the GNDT” so that we can all see the die roll (after years of us boringly having to specify “select a random plant by rolling DICEX in the GNDT where X is the number of…”).
"Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other
game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them
in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this
core of the game, of course, can be changed."
Kevan: Concierge he/him
Hmm, I guess these rules are a bit opaque.
If an action’s only effect is to update a sidebar GNDT variable, you take that action by updating the GNDT. Let me know if you need a password reminder for it.
The glossary also defines “random” events as being “determined by an appropriate DICE roll in the GNDT” so that we can all see the die roll (after years of us boringly having to specify “select a random plant by rolling DICEX in the GNDT where X is the number of…”).