Proposal: Danger and Harm
Timed out 7 votes to 1. Enacted by Kevan.
Adminned at 11 Oct 2021 08:50:38 UTC
Add the following text to the beginning of the rule “Infirmary”:
When a Citizen is Endangered, they are forced into one of the Floors directly above and below their own (selected randomly), excepting Floors which, if moved to, would also immediately result in their being Endangered. If, when Endangered, there are no valid Floors to move to, or the Citizen remains on the same Floor, that Citizen is Harmed.
A Citizen who is Harmed has one randomly-selected non-Wound Item from their Inventory replaced with a Wound (or has a Wound added to their Inventory if no such Items exist), then is moved to an individually determined random Floor that is represented by the zone Infirmary.
In the rule “Electrical”, replace “is moved to an individually determined random Floor that is represented by the zone Infirmary” with “is Harmed”.
In the rule “The Clock”, add the following new step to the atomic action known as “Chiming the Hour”, immediately before the step beginning with “Add a Copbot Swarm”:
* Remove Heat Signatures from all Citizens who are occupying only Floors with “B” in their designation.
Additionally, in the same rule, add the following new step immediately after the step beginning with “Add a Copbot Swarm”:
* Endanger all Citizens who are occupying Floors that contain a Copbot Swarm and do not have at least one Blaster.
a set of rules where citizens can be harmed, copbots inflict harm if ur surrounded by them, and u can clear a heat signature by hiding underground.
Kevan: he/him