Wednesday, March 06, 2019

Proposal: Dark Masters

Timed Out 3 to 0. Enacted by Derrick.

Adminned at 09 Mar 2019 12:35:46 UTC

Add to the Bestiary a monster with the name “Necromancer”, a hit point value of 10, a frequency of 2, an ecology of “All”, spoils of “Dark staff (5), Shadowy Tome (5), crystal ball (5), Cryptic Clue (5), Curse (5)”, a description of “A mad wizard corrupted by death magic” and the modifier “A necromancer may not be targeted in a hunt if a restless dead is in the same wilds as it”.

Add to the Bestiary a monster with the name “Restless Dead”, a hit point value of 6, a frequency of 5, an ecology of “All”, spoils of Monster Bones(8) a description of “A corpse that’s still moving around”, and one modifier of “*after a respawn, if a Necromancer is in a wilds and a restless dead is not, move the restless dead to a randomly chosen wilds with a necromancer in it”

Add to the market place an item named “Shadowy Tome” with the description “A tome of arcane magic, much of questionable origin”, and the modifiers “*Scavenging power:3, *When used roll Dice10 and on a 5 or lower the adventurer gains a Curse”

Add to the market place an item named “Dark staff” with the description “The tainted weapon of a tainted “, and the modifiers “*Attack power:4, *When used roll Dice10 and on a 5 or lower the adventurer gains a Curse”

Add to the market place an item named “Crystal Ball” with the description “A tool for seeing the future, the past or far away”, and the modifiers “*when taking damage during camping, reduce the damage taken by 1”

Add to the market place an item named “Curse” with the description “Dark Magic formed of malevolence and attached to an individual”, and the modifiers “*A curse may not be given to another adventurer, *A adventurer with three curses has their health set to zero”

Comments

Oracular rufio:

07-03-2019 00:13:46 UTC

“*after a respawn, if a Necromancer is in a wilds and a restless dead is not, move the restless dead to a randomly chosen wilds with a necromancer in it”

What is “the restless dead” in this case?  A randomly selected restless dead that spawned naturally?  Or is a new restless dead created every time a Necromancer spawns?

derrick: he/him

07-03-2019 12:25:52 UTC

“The” restless dead would be each restless dead that fulfilled the previous clause.

Allo:

07-03-2019 20:47:03 UTC

for

Oracular rufio:

07-03-2019 21:35:05 UTC

The previous clause was “after a respawn, if a Necromancer is in a wilds and a restless dead is not”.  Does that mean that this refers to a hypothetical restless dead that isn’t part of the gamestate?  What possible existing restless dead could fulfill the statement of not being located anywhere?

derrick: he/him

08-03-2019 01:35:18 UTC

No, I concede that the text is ambiguous. A less ambiguous reading would be:

If a Necromancer is in a wilds and a restless dead is in a different wilds, move each restless dead

The text is intended to make necromancers gather restless dead around them, not spawn them.

Oracular rufio:

08-03-2019 01:47:45 UTC

Oh, I see.  But what happens if a second Necromancer spawns?  I think what would happen in that case is that the second Necromancer would steal all of the first Necromancer’s zombies.  Is that what we want to happen?  It would make the first Necromancer vulnerable, or at least as vulnerable as a monster with 10 hit points can be.

derrick: he/him

08-03-2019 02:56:09 UTC

If you have two necromancers in different wilds every restless dead will be assigned to a random wild each turn, because there exists a necromancer whose wild the restless dead is not in.

They will occasionally strip each other of defenses, but on average they’ll split the minions more or less evenly.

Oracular rufio:

08-03-2019 18:47:29 UTC

Ok, cautiously for, although I would support a clarifying revision of that part.