Proposal: Deuce
Reached quorum, 7-3. Josh
Adminned at 02 Jan 2023 17:30:13 UTC
In the rule Mansion Phase, change the paragraph that starts “During the Reveal of Consequences” to read as follows:
During the Reveal of Consequences, by default, all Actions and Effects (“Events”) occur simultaneously, regardless of the order of Explorers listed in that room or the Events applied. If the simultaneous resolution of two or more Events would result in any conflict of ambiguity of outcome then, for each distinct Conflict, those Events are resolved as per the following prioritised list, working down the list from top to bottom until all conflicts are resolved:
* If any conflicting Events are being carried out or instigated by an Explorer whose Advantage is Fast, then that Event occurs first. Any conflicting Events being carried out or instigated by Explorers with the Slow disadvantage happen after all other conflicting Events.
* If multiple conflicting Events modify the same gamestate variables, the Events in a Room that have “remove” or “subtract” as part of their text are processed before other Events in that same Room.
* Any Event is chosen to occur before the others by the Narrator, secretly at random.
In the rule Items, to the sentence which reads “Cursed Items cannot be dropped voluntarily”, add:
unless the holding Explorer has the Strong Advantage.
Add the following to the end of the rule The Black Cat:
Once per Explorer Phase, any Explorer with the Wise Advantage may privately communicate with the Narrator to say “Here kitty kitty”; the Narrator should respond at their earliest convenience with a message which says “You here a faint meow from x”, which is the direction (chosen secretly at random if there are multiple options) which that Explorer would have to move in to follow the shortest path between themselves and the Black Cat.
In the rule Items, at the end of the paragraph which reads “Once per turn, up to three Items defined by subrules of this rule may be added to any Rooms by the Narrator, as a Supernatural Action”, add the following:
For each Fragment generated as part of this process, the Narrator should secretly generate a random number between 1 and 3; if the result is 1 then that Fragment is moved to a secretly randomly selected room occupied by, or adjacent to a room occupied by, a Lucky Explorer.
quirck: he/him
Does the proposed change in the Traps rule have different effect compared to changing the Defence of that Malfeasance?