Proposal: Dice
3-5. Times out, fails.—Excalabur
Adminned at 11 Aug 2005 05:45:17 UTC
If there is not a rule named World, this rule does nothing.
Add a rule, named Moving:
Whenever a Player takes a Turn, e must roll DICE6 twice and Advance a number of Squares equal to the sum of the results of those rolls. If both rolls show the same number, that is called a Double, and that Player must immediately take another Turn.
Once a day, if e has not done so in the last 6 hours, a Player may choose to take a Turn.
smith: Idle